News wise Baldur’s Gate 3 Mental Archives interface: what is it for and how to use it?
The main quest of Baldur’s Gate 3 already promises dozens of hours of entertainment, but beyond that there are numerous side activities and nothing will stop you from missing them. This is the case, for example, with the interface to mental archives, which will interest us here.
Where to find the mental archives interface in Baldur’s Gate 3?
The first thing that stands out about this mental archives interface in Baldur’s Gate III is that it is not an element that you will encounter at the beginning of your adventure, quite the opposite. To do this you need to be at the end of Act 2.
The easiest way is to start the fight against Ketheric Thorm. If you haven’t looked into it yet, we recommend reading this guide which will tell you more about it. At the end of the first phase You have access to the cellar of the Tours de Hautelune.
However, this basement is actually populated by Mind Flayers and You will have to do a few small tasks on site. For example, if you wish, you can romance Mizora. Again, we leave you with this guide that will tell you more about what you need to do.
But what we will be interested in here is the interface of the mental archives and for this You need to go to the southern part of the area
You will then have a strange encounter. There are actually two desks in front of you, one of which has a head on it. It was in that moment the brains in jars that you could collect in games with illithids will serve you!
Place it on the desk to the left of your head and simply speak to it. Depending on which glass you put on the desk, This famous interface allows you to talk to former people who have been captured
Some of you will gain some passive abilities. The good news is that you can use any jars you find out there. Unfortunately for you If you haven’t collected them yet, it’s too late.
Finally: Know this This conversation has been riddled with errors since the game’s release. We therefore recommend that you save before each glass you place so that you do not fall victim to the latter that prevents you from interacting with the interface.