game news Baldur’s Gate 3: “Only 0.00001% of people will see some developer-made content,” and developers are happy with the idea
The developers of Baldur’s Gate 3 don’t like that some of the game’s content is hardly explored by the players.
The third part of the franchise Baldur’s gateHe’ll soon be showing the tip of his nose! Yes, to the delight of fans of the franchise and more generally Dungeons & Dragonsthe PC release of Baldur’s Gate III has been brought forward next August 3rd
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Few make the wrong choice
In an interview with the developers of Baldur’s Gate 3, the subject of the path of good and evil came up. The chief developer and founder of the studio, Swen Vincke, spoke about what the Early Access data showed in terms of player selection. He said he didn’t enjoy seeing this kind of information:
I prefer not to look at this data because it will influence decisions. We have things that are incredibly expensive and only 0.00001% of players will see them, but that’s how I want the game to work.
i study them Operation seems to want to take into account each player’s choices, whether good or bad, resulting in more development effort being put into every detail. For unpopular routes, the process remains the same. In other words, passages that are considered “extremely evil” have received the same attention as moments in the path of good, even if very few players choose them.
Being mean really is a lot of work. We brought it into play because it was important for us to really have a choice. Every decision has to lead somewhere.
Statistically, most people don’t play badly anyway. If 95% of your target audience plays well and only 5% plays badly, it’s not worth the work. But even if there are only a few, I think it is important to have the choice, otherwise the choices are worthless.
– Swen Vincke