Battlefield 2042 will make five major changes to its maps to make the experience more satisfying

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Battlefield 2042 will make five major changes to its maps to make the experience more satisfying

Battlefield, experience, major, Maps, Satisfying

Throughout these months Battlefield 2042 has gone through its ups and downs, but DICE remains committed to improving all the content in the game and making the experience as satisfying as possible for everyone. That has led him to publish an entry on his official blog about the numerous changes that will occur in the maps.

Thus, it has been able to detect that there is five major issues affecting stage designs and while he is aware of what is wrong and how to fix it, he has solicited the community’s feedback and support in making these fixes. Above all to make sure that it is on the right track according to the comments of the fans.

The five big map changes

To begin with, one of the main complaints comes from the time it takes for the maps to go from one flag to anothersometimes calling the game a “walking simulator” because of the frustration felt by the players. This is because with more space and freedom, it takes longer to reach the objectives, so the time it takes to go from one flag to another or from a spawn point.

Another point that stands out is the intensity of the combat, because DICE considers that sometimes the maps are too chaotic by the number of users and vehicles. Therefore, it will assess whether a reduction in vehicles might be enough and also whether Preview mode should stay at 128 players or change to 64 entirely.

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The line of sight is another drawback that you have reflected in your post, because you consider that there are too many open and flat spaces, which is of great help to snipers. Thus, he plans to enable more areas to hide from the vision of enemies, something that especially affects Kaleidoscope.

On the other hand, the routes to where to go are often not very clear, which means more firefights from more angles. Without a doubt, this is a great inconvenience when it comes to defending the bases and, in turn, makes the players more exposed to the attack of their opponents.

Battlefield 2042 Maps

In this same sense, DICE will work in introduce more coverage points, because he considers that it is one of the aspects that needs to be perfected the most. This will serve to decrease long-range combat, the probability that a shot can land from a 360º angle, and also the feeling of running to nowhere.

What will happen in the future

The team has noted that not all maps will update at the same time, so we will have to wait a long time for all these details to be reflected in the current scenarios. That yes, the changes will be made first in those that need more fixes, being Kaleidoscope the one that will go to review first.

Going forward, DICE will consider the next maps will be smaller scale compared to the current ones, reducing the number of sectors or capture points in 128-player games. In summary, the purpose will be to find the right balance in terms of moments of action, zones, vehicles, cover points, etc.

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