Fallout 76 has so far been aimed primarily at multiplayer players. With the new Wastelanders update, developer Bethesda is now entering another one Step towards fans of single player fallouts and introduces new story content and finally human NPCs.
Colleague Michael Graf has already over 30 hours in Fallout 76: Wastelanders
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In addition to the long-awaited NPCs, there are also finally a real dialog system with attribute checks, two factions, side quests, companions and all sorts of other things that make roleplayer's hearts beat faster. Bethesda wants to keep this course for the future.
Bethesda wants to bring back "classic RPG elements"
In an interview, Fallout Project Lead Jeffrey Gardiner explains that you want to go back to your old strengths:
"People just expect NPCs from Bethesda. We just took a different path, now we're bringing them back and we're super happy with them. We not only bring them back, we also go back to our old school dialog trees. in Wastelanders, note d] a lot of options and a lot of SPECIAL checks.
Fallout 76 Lead Quest Designer Ferret Baudoin is also very good happy about the direction they have taken and wants to get back together with his teammates Retrieve "classic RPG elements".
According to Baudoin, the current quests in Fallout 76: Wastelanders are a collaboration between the Fallout 76 developers, as well as the developers who worked on previous Fallout parts.