Big development problems, so the message of the makers

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Big development problems, so the message of the makers

Big, development, makers, message, problems

Redfall developer Arkane Austin responds to player criticism. To explain the quality of the game, the studio refers to the difficulties encountered during development.

Surely, redfall wasn’t among the two or three most anticipated games of the year. But players still hoped to discover a very good FPS. Unfortunately, the title developed by Arkane Austin misses its mark. In particular, the fault lies in its chaotic engineering, its uninviting gameplay and its flawed AI. While Arkane Austin had delivered the very good prey, redfall, he’s making an impression for all the wrong reasons. To the point that Phil Spencer, head of Xbox Game Studios, has been pushed to apologize to the public. Developing Redfall wasn’t easy, and the team wanted to send a message to players.

Arkane Austin talks about the complicated development of Redfall

At the very end of the credits redfallappears a message from the developers of Arkane Austin. In a few lines, the studio addresses the difficulties in developing the FPS.

When we began development of Redfall, our goal was to create an ambitious new game while building on the creative values ​​Arkane is known for. We always focus on the atmospheric building, exploration and game mechanics of the world that encourage players to improve. The challenge was to keep those elements while adding an open-world mission structure and four-player co-op. To bring Redfall to life, we endured a lot together: the pandemic, global unrest, and a unique storm that crippled Austin for two weeks. […]. Our desire to create something extraordinary for our players has kept us going.

Thankfully, Arkane Austin’s FPS is included with Game Pass

At the end of his message, the Texan studio is still happy to deliver redfall to the public. Arkane Austin wants to use this complicated experience to grow and get better results on his next production. I’m not sure if this is enough to pass the pill for gamers who were expecting exceptional FPS. At least the news makes it clear what difficulties a studio can encounter when developing a video game and which are not always highlighted. Let’s remember redfall is available in Xbox Game Pass, whose catalog is expanding this month of May.

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