Black Myth Wukong’s meteoric rise seems to know no bounds, with a truly stratospheric new record to his credit.
Released on August 20 for PC and PS5, Black Myth Wukong is more than ever presenting itself as one of the biggest commercial hits in the video game industry of the year and even beyond. This is at least what can be concluded from the figures of one of the major shareholders of Game Science, the Chinese studio behind this extremely popular role-playing game.
Black Myth Wukong continues to shape the industry with his own myth
Shortly after release, early signs suggested that Black Myth Wukong would experience surreal success with record ratings on Steam. A week after release, Game Science announced that the game had reached the symbolic threshold of 10 million copies sold. The following week, that already exorbitant number rose to 18 million, officially making the Chinese game one of the most lucrative launches in video game history.
The title certainly owes this meteoric rise to its main audience: Chinese gamers. Given the excitement surrounding its release, they literally robbed PS5 and PC stocks throughout the Middle Kingdom. However, the rest of the world did not remain indifferent to Black Myth Wukong and had many positive opinions about it. This despite some performance issues and bugs to lament, especially on consoles or modest PCs.
The shareholder who shared these figures also provided other interesting data on Black Myth Wukong. This would have required 6 years of development and a budget of 70 million dollars. With more than 18 million copies sold, Game Science has more than recouped its costs. This financial windfall will also empower it for the future. There would be two extensive DLCs for the game and a second work revolving around Jiang Ziya, an iconic character from Chinese folklore. However, it lacks an Xbox Series version, which a priori was unfortunately delayed due to an investment by Sony.
Source: Bloomberg