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Blair Witch Review-Blocky Horror of Panic • iGamesNews.com

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Lost and lost, I'm lost. once again.

Really, this is not surprising. This place is terrible. It's dark, my flashlight is useless (why do the protagonists of horror games hold such dirty flashlights?), When my dog ​​friend and I started this walk, the camera wobbly showed Very disturbing symbol, if secret, it will be covered irreversibly. Trail in the Montenegro forest.

Blair witch review

  • Developer: Stormtroopers
  • announcer: Stormtroopers
  • Availability: Now available on Xbox One and PC

Additionally, we are located in Burkitsville, Maryland, home of the infamous Blair Witch. As anyone familiar with the movie knows, she isn't known for her hospitality (although to be fair, she would be happy to invite you to join-just pay attention to the corners).

In many ways, this Blair witch horror game is as scary as you would expect. The woods were dark and chaotic, with twisted trees and rotten roots, whispers and ghost totems everywhere. Sometimes a path pulls you back to the starting point in a way that violates all logic and geography. You will move between times and places that should not coexist, losing all the time and sense of reality. Sometimes the old videotape can inexplicably manipulate the real world, pulling objects out of thin air, or sometimes it shows you something that the naked eye cannot perceive. Stitched together, they are like eerie sensory weird patches, and because of their stunning visual effects and clever use of sound, they mimic the (good) movie's terrifying claustrophobia and terror.

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Horror tree house.

Blair Witch presents a twisted story that is neither unique nor particularly subtle-I'm afraid I can predict a few major plot beats to appear a few hours before the fall-but the developer Bluber Team Think that my desire for solutions and corroboration gives me a strong motivation despite the suffocating darkness. When you play the former police officer, Ellis, he and his canine companion go to help find a missing young man. But as night falls, you will soon realize that the missing boy is not the only boy in danger in the woods tonight.

The Blair Witch himself certainly didn't need to be introduced, but the real star was Ellis' German Shepherd Bullet. Everything from cheeky to heartbreaking screams has been well implemented, and you will quickly realize that Bullet is not only a companion of Ellis, but also his protector. The good feeling of this dog is usually the owner's first line of defense, and paying close attention to the dog's body language will help you figure out the way to trouble before you see it.

Although Bullet can often find and retrieve items, or alert you to something weird in the bushes, his "search" ability-one of the many skills Ellis can choose from the steering wheel, such as "hold" and "hold "Closed" "-Not as useful as I originally hoped, but it could have been used as a subtle waypoint mechanism but it was seriously underutilized. It took me a long time to realize that it would be easier for Bullet to ask for help to get dull emotions, "Nothing, right? "Reaction is more helpful than anything.

Because although you will spend a lot of time getting lost and afraid, you will also find yourself lost and depressed. The individual sequences are chilling, and the environment you are about to visit has many changes, but the journey between them-usually involving aimlessly traversing through the woods-can be unnecessarily laborious, and playing without clear road signs eliminates Neatly layered tension. Ellis's puzzling order of finding key items and props complicates the issue. Some, such as code for a padlock on a door you will never go to, are too late to use.

Although another product recently provided by the Blooder team, Lars of Fears 2, fascinates you with the food and tricks in the corner of your eyes, Blair Witch always feels claustrophobic despite the forest expansiveness. And, although its linearity is as linear as its predecessor, Blair Witch managed to get rid of the reputation of LOF2's "walking simulator", mainly due to the unexpected appearance of shadow enemies, which required a little strategy Sexual fighting.

Yes, that's right-there is fighting.

Although not as outrageous as the intoxicating Lars of Fears 2, Ellis also has many opportunities to stifle it unfairly. Some enemies will follow the bushes, asking you to polish the torch to disperse them; others require you to look away completely to keep the light straight. In other sequences you will come across-well, I'm not quite sure what it is, really, so we call it Weird-Wind-Leaf-Funnel-thing-if you spend too much time wandering on terra, This will disappoint you Fira

It is true that while conflict does add dangerous consequences and consequences, I can't help but feel that these parts are misplaced. Most of the content in the game will accompany you with whispers and whispers of the surrounding branches. I just see the shadows, but the sudden arrival of "very bad things" sacrifices the fear of slow drips, which reduces the fear of dripping. Got the price-scared. They are also mechanically awkward, because Bullet can't track them as efficiently as you would expect, and Ellis has little urgency, which is a miracle that makes me fearless.

Having said that, the origins of these demons are still ambiguous, even now-ten hours (you might finish in about six hours; I just lost a lot), and then cutscenes-I don't know if they ever really existed.

Of course, this is the appeal of a psychological horror experience. Just as you would expect from Blooder, Blair Witch will play your voice like you do when you play, and you will make subtle and nuanced choices-maybe who your phone should call when it receives a signal, or how often you stop po Dog-reportedly affects which of the multiple endings you will receive. This is a delightful arrogance, especially since most of it is organically displayed and harmonizes with your own specific game style and preferences.

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What about the witch now?

From film level to combat level to useless exploration, this makes the rhythm messy. Ellis's removal items have never been used or explained too much. The video tapes you use to change reality are only used out of order. The system has been briefly explained, but the details are few. You will find a tape telling you how to fight the enemy, but only if you have encountered this situation. Although the last chapter of the original "Fear Layer" was initially frightening, it took too long to swell an extraordinary experience that could have been obtained with recycled panic and boring invisibility.

I'm afraid it's also an off-road vehicle. I can't say its console performance, but on a PC, the problems range from minor annoying things (such as blasting assets) to horrible annoying things, such as countless examples in which Ellis makes himself completely impossible Moving in the bush, forcing the checkpoint to reload and lost several minutes of progress. Other features include a strange sequence in which Bullet slowly moved himself slightly on the ground, as if he had a worm, and was wading in the asphalt (no).

Although Blair Witch lacks Polish, rhythm issues and predictable stories, it is difficult to recommend it without reservation, but it is still packed with many fears of success and memorable outfits, all of which Amazing, this is fascinating in the team's lore-oh, do I like dogs.



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