news wise Build Barbarian Hammer of Ancients Diablo 4 for mid-game level-up, levels 50-75
If you’re ever looking for a Diablo IV class that does a lot of damage and still has some survivability to quickly level up to level 75, the Barbarian could be for you. In this article we are going to give you some details about one of his builds, called the Hammer of the Ancients: exemplars, aspects or even skills, we’ll tell you everything!
Summary
- playing style
- Skill tree – talent points to set (up to level 50)
- Passives and Paragons
- Barbarian Code of Power Hammer of the Elders
- Final optimization details of this build at launch
playing style
So often the barbarian build gameplay on Diablo IV revolves around single target mechanics, especially with bleeds, but that won’t be the case with this Hammer of the Ancients build. Actually the latter will focus more on area damage with the ability of the same name and fury managementall completed by Crees.
Active skills to use
- slot
- Old Man’s Hammer
- war cry
- coup de grace
- Rage of the Berserker
- binding
Hammer of the Ancients build gameplay
- Lunge is a spell that allows the barbarian to always stick to his targets. In fact, he will have a small jump to get to melee and thus be able to do his damage, because yes, the usefulness of This spell isn’t just about getting closer to your enemies.
- As the name suggests, Hammer of the Ancients is the core ability of this build. This attack hits the ground in front of you, allowing you to deal AoE damage to enemies in front of you. In addition, once developed It allows you to gain rage for each enemy hit.
- The rallying scream is therefore the first of two screams in this build. You have a duration of 6 seconds for you and 3 seconds for your allies an improvement in movement speed, but also in resource regeneration.
- Coup de Grace is called a finisher spell. In doing so, understand that you can use it at any time, but to get the most out of it you must do it to finish off an enemy. Actually In this case, the spell’s cooldown is simply reduced to zero.
- Leap is a spell aimed at sowing discord in a group of enemies. In fact, if you jump in, you’ll push back those in range and even slow them down once this spell is evolved. If this is the case, Bond’s cooldown is reduced once at least one enemy is hit.
- Finally, Wrath of the Berserker is your ultimate ability, but also your second shout of this Barbarian Hammer of the Ancients build. This allows you to go berserk and become simply unstoppable for a few seconds.
Skill tree – talent points to set (up to level 50)
- Lunge → Reinforced Lunge → Warrior Lunge
- Ancient Hammer → Empowered Ancient Hammer → Furious Ancient Hammer
- Rally → Reinforced Rally → Tactical Rally
- Finisher → Reinforced Finisher → Duelist Finisher
- Wrath of the Berserker → Wrath of the Primal Berserker → Wrath of the Supreme Berserker
- Leap → Empowered Leap → Energy Leap
- Expertise: Two-handed mace
Passives and Paragons
- Pressure point 3
- Aggressive resistance 3
- Battle fervor 3
- Productive anger 3
- knee breaker 1
- boxing match 3
- No mercy 3
- sensitivity 3
- hard skin 1
- defensive posture 3
- Measured anger 3
- Angry Pulse 3
- Invigorating Rage 3
- Unbridled anger 1
As for the development of the Elder Barbarian Hammer at the beginning of Paragon, below we have shown you the first three plateaus. they include Top picks to ensure you wreak havoc on your adventures with this build.
Barbarian Code of Power Hammer of the Elders
- Aspect of Disobedience (Helm): Halls of the Damned (Kehjistan)
- Aspect of Stunning Fury (Torso): Pagan’s Keep (Hawezar)
- Accelerated Aspect (Gloves): Buried Halls (Dry Steppe)
- Aspect of Omnipotence (Legs): Obtained during campaign, Arid Steppe
- Aspect of the Relentless Berserker (Feet): Hakan’s Refuge (Kehjistan)
- Berserker’s Bleeding Aspect (Neck): Wailing Field (Arid Steppe)
- Shadow Aspect (Ring 1): Champion’s Fall (Arid Steppes)
- Aspect of Unrelenting Fury (Ring 2): Sacred Ossuary (Broken Peaks)
- Tightrope Walker Blunt Skin: Peyrevieille (Scosglen)
- Aspect of Ancestral Strength (Cold Weapon): Sunken Ruins (Scosglen)
- Aspect of the Landcharger (One-Handed): Works of Maugan (Hawezar)
- Aspect of Waiting (One-Handed): Deep Roots (Scosglen)
Final optimization details of this build at launch
Finally, as usual, let’s look at the most interesting effects that you can recover from your armor. We recommend you deal damage to nearby enemies. Chances of critical hits or even a rage cost reduction.
As with any barbarian build, be sure to take too Equipment that gives you enough armor. If you underestimate this point, you risk getting into a sticky situation and struggling to survive in certain battles. When it comes to which gems to equip, here are our picks:
- Weapons: Topaz for damage
- Armor: Rubies for hit points
- Jewelry: skull as armor
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