Let me tell you a news event, and I will preview the Battlefield game once. Everyone was there, following the instructions to play a multiplayer game with a controller connected to a PC, I definitely ate one in the hands of a contemporary controller proficient, who earlier humbly touted their possible They will not be world-class people at all. It has been a long time since they started playing Battlefield.
So I dropped the footpad and started playing with the perfect mouse and keyboard before me. For the rest of the course, I am not dead, reader. This is how I feel closest to the Shroud or S1mple, watching my idiot foe gently looking for me with a silly smile, and then headshot again.
I haven't thought about participating in a trailer competition for years Call of Duty Theater. Its cross-platform server seems to be occupied by most game console players. When playing a game on a PC, I first looked at the screen in the lobby and then another game. What opportunities do they have for a powerful mouse and keyboard?
There is no doubt that in my own standards, Warzone performs better than PUBG, Fortnite or Apex Legends. Not that "I will go all out to create a Twitch channel", but there are a lot of people who will kill the game and some people have already won. Does my input method offer me a great advantage?
I decided to conduct an in-depth scientific experiment to find some answers. I challenge Halo games to my companions.
Please note that it is not only any companion, but also no aura. The guy swore on the plasma screen of the 8-man killer every lunchtime between 2011 and 2014. He is really good at Halo. And he is a determined player.
Although I purchased the recently released Halo of the Master Master Collection: Reach and Combat Evolve, I was enthusiastic about lifelong fans, but I am not good at Halo myself. In both games, I recorded 83 minutes of history. I do not know anything. In my opinion, all guns are the same. They don't seem to reach the target for about 20 seconds. The power-up device is completely a mystery, and for grenades, the binding is not 100% of mine. But-I'm a mouse and keyboard player.
Like Call of Duty, the Master Chief Collection gives us the opportunity to compete on the same battlefield, and each battlefield is within our controlled comfort zone. Unlike Warzone, it allows us to perform 1v1.
Of the two games, one in the iconic Battle Creek and the other in The Curse, this may be an iconic character I know, but unlike Battle Creek, I never did in 2003 In that year, Chris Smallton played that game, and we fought our investment for honor. Who has the upper hand? On the one hand, the experience is game sense, map knowledge, weapon knowledge, mechanical knowledge and gamepads, and on the other hand the mouse and keyboard.
Okay, match one. Battle Creek. I don't need to tell you that Halo is obviously not thinking about mouse and keyboard in design. I remember when Microsoft announced that its once-anticipated PC games would be a unique wave of the Xbox, but in retrospect, I can't imagine Halo was a PC proposition. Everything about its timing-shield regeneration, weapon projectile speed, movement and jumping speed-has been perfectly adjusted for the controller. This is a slow, elastic, low-gravity process that perfectly matches the speed of its input device. Oh, I killed him.
It was a very intense game throughout the game. When I was in an idiot state looking for a sniper rifle, he was able to send me away. I half remembered that I was standing on the edge of a cliff. I could shake the CS from my slow fingertips. : GO style when we hit close range and get killed. At the end of the game, I won 1 point. If you are here to find evidence of superior mouse and keyboard performance, then you can leave now. Don't bother reading the following.
I was defeated in the second game. Also killed three times. You may have imagined that the verticality of the curse may work, it will stimulate the skills of the mouse player who flicks the target, but the final map knowledge and some properly placed shotguns can work for the Team Controller. I want to talk about the classic MLG game, but in fact we both missed a lot of sniper rifles, did not throw grenades, and shot each other outlines without using our shields a few times.
So, Halo players can beat me with a pad-a sober idea, but what does this mean for Call of Duty Theater?
Well, Call of Duty was a PC-first franchise that was during World War II. You know, for the first time. In 2003, the PC was the only wise place for shooters, as Infinity Ward made its debut and was flooded with truly influential devices. Since then, in fact, things have changed shortly after the first game.
Today, our acknowledged Call of Duty experience works well on PCs, but first and foremost is a shooting game for console players. Again, it's all about time. Speed within range. Moving speed. Map scale. They are all based on the basic assumption supported by decades of sales figures that players may hold the mat to experience all of them. It doesn't feel like CS: GO or Quake Champions, and using the techniques in these two games-jumping, jumping, jumping, other games I don't know (because I am not good enough)-will not help you far.
So why are PC players killed? For players of all platforms, Warzone may actually be a very ideal meeting place. The combination of traditional Call of Duty weapon behavior and equipment with the unique PUBG-style Royale framework seems to make all players feel they have an advantage. The 200-hour COD multiplayer game type played on the console conflicts with the 200-hour PUBG PC player. These PC players have been engaged in battle for a long time and work in a shrinking area. Each of them brings gun battle Gave different advantages.
Is it easier to aim with a mouse and keyboard? probably. But as Warzone and many of its contemporaries have shown, the goal is only half the battle.
If you need some support after work, here is the best option for the Call of Duty Theater.