According to a recent report, the recently released Callisto Protocol Sales expectations were not met.
Early last month, Striking Distance Studios’ first title, The Callisto protocol, was released to middling reviews. A relatively new studio led by Dead Space creator Glen Schofield, the company’s first game is apparently set to be pretty big, with Geoff Keighley pushing it hard at last year’s Summer Games Festival and The Game Awards 2020 Where the game debuted. According to MK-Odyssey, in addition to things not going exactly to plan, the game wasn’t selling as well as expected.
The report states that the game cost around 200 billion won, or £132 million, to develop, an apparently massive budget that has yet to reach sales. Callisto Protocol has been dubbed a quadruple A game, and we’ve heard the upcoming Perfect Dark reboot is dubbed as well, clearly pointing to a bigger game approaching.
Some investors in game publisher Krafton lowered their price targets as a result, and Samsung Securities said it expects “cumulative sales of 5 million copies,” but now thinks 2 million copies won’t be easy before this year.
It’s a bit surprising that so much money is poured into a brand new IP, especially one that doesn’t usually sell as much compared to other genres.
iGamesNews’s The Callisto Protocol review gave the game a 3/5, stating that the game doesn’t really do anything special, nor is it an evolution of what Dead Space did. The game suffers from some serious stuttering issues on PC, which Striking Distance has fixed, but overall, everything in the game is a testament to how pointless overtime is.