Callisto Protocol Proves Austerity Is Stupid And Doesn’t Work – The Thursday Nite Rant

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Callisto Protocol Proves Austerity Is Stupid And Doesn’t Work – The Thursday Nite Rant

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Callisto Protocol, the spiritual successor to Dead Space, directed by veteran studio head Glenn Schofield, has left many horror fans in the dark. Specifically, it makes them want the official Dead Space remake, which lands at the end of the month, because Callisto just fell short: the consensus is that while it’s clearly put together by a talented team, Frustratingly, poorly designed combat and various performance issues make it a chore, and the content – while perfectly fine – just isn’t enough to justify dabbling in bad stuff.

It’s a shame, not just for users who yearned for another Dead Space, but for those who put their blood, sweat, and tears into the game, just to see it get such a lukewarm response. But it’s especially irritating given Glen Schofield’s comments about austerity early last year, in which he seemed to broadly support the concept, even though, to be fair, he retracted those comments after many rightly objected to them.

There’s some impressive work in the Callisto Protocol, but this package just doesn’t come together.

But this goes beyond ill-advised tweets from studio heads: The issue of worker rights, or lack thereof, has reached a critical stage in the games industry, as hundreds of teams around the world are seeking to unionize, among other things, to end overtime once and for all culture. As the UK enters its umpteenth month of strikes by public sector workers seeking to maintain their precarious living standards, in the face of a hostile government with a clear objection to working people, Sherif, Connor and I gathered on a Zoom call to ask: In a hard-working Why would anyone want to austerity in a world that doesn’t even pay off anymore?

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