At that time in the video game console cycle, we look forward to the next generation. PlayStation 5 and Xbox Series X are coming soon-they even have names-which means we can all sit there and dream about what we want to see from the intergenerational shift.
It's great to see that these machines are no longer focused on increasing another resolution to 8K, but are doubling their performance. In terms of game franchises, I think Microsoft has a real golden opportunity to dig deeper and bring back or restart some old franchises-fables, perfect darkness, banjo. But do you know what I really want is the possibility of the next generation? I hope the flick game is back.
The PS4 and Xbox One console generations have been the first home-released versions without the title of "Time Crisis" since the forties. PS1 and PS2 have multiple releases, while PS3 has the less popular Time Crisis 4, which is actually value for money bundled with three different Namco arcade shooting games. The series did get fifth place in 2015, but it's still just an arcade game, and for good reason-light gun games are difficult to complete on modern hardware.
It has nothing to do with the console and nothing with our modern flat screens. Their specs and refresh rates are incompatible with traditional light gun technology, so classic games of previous generations won't run on new screens, while modern games require you to cover dumb sensors across your TV. It's too messy and sucks.
Wii means light gun shooters have a short-term renaissance to the platform, but to get true accuracy you need multiple sensors. No one wants to rock three or four sensors crumblingly around each edge of two large OLED TVs, and then still have worse accuracy than the CRT display games of the 1990s. This is a problem with Time Crisis 4.
Filling the sensor adds to the cost of any light gun, and the alternative is to market specifically for installation bases such as PlayStation VR-a far cry from being able to bundle it in a gun at a slight price premium. In the nineties. Although VR shooting games are cool, they also eliminate this type of social bisexual aspect. The Point Blank showdown game played by the two is different in VR. All these factors combined mean that companies like Sega and Namco will not be surprised to choose to continue releasing their arcade shooters on the console, even as they continue to make new ones.
I think it's time for revival. People obviously want to play light gun games, which is why things like "House of the Undead: Scarlet Dawn" and "Time Crisis 5" exist even without the console being released. Since the local port of arcade shooting games disappeared, some American companies have also adopted triple A shooting games. Raw Thrills is the company behind those Big Buck Hunter games you encountered in the dive bar. Over the past few years, it has released high-end shooting games under licenses like Aliens, Halo, and Jurassic Park.
Most importantly, we are in an era of constant redistribution and re-production-and there are people in their thirties who have disposable income and nostalgia for things like Virtua Cop and Point Blank. All you need to do is enter one of the arcades that pops up everywhere and you can see: the queue of shooters is always the longest.
But what about technical issues? Well, of course, thanks to the aggressive simulation community. Sinden Technology is a company that has proposed an appropriate name Sindon Light Gun – A new type of firearm normal work On modern monitors. The way it works seems simple. A camera inside the gun looks at the screen and a small border is drawn around the game display on the screen. The camera can see the boundary, and then some clever but simple software can be used to calculate the exact position within the boundary the gun is pointing at, even if you stand at a weird angle and require little calibration. You lose some game resolution for the borders, but the results are profound. Just take a look at its demo:
So precise that it may actually exceed the classic light guns of the 90s. Last year, the gun fired on a kickstarter, asking for $ 32,000, and eventually brought in $ 300,000. (Full disclosure: I support the project). It has also attracted the attention of some large companies, such as Polymega, a manufacturer of high-end retro game consoles, which has licensed Sinden technology for its own light guns.
As the project enters the prototype stage, supporters' plans to hold the final product in their hands, originally designed for PC light gun games and simulations, now have greater potential. Beyond the PC, Sinden technology is already compatible with a variety of original hardware like the PS2-its creators say that supporting other hardware, including newer machines, is a relatively simple matter.
Honestly, with the advent of this kind of light gun technology suitable for HDTV and the emergence of a new generation of products, to be honest, it is time for this classic type to return to the living room. Companies such as Sega and Namco should focus on the "Time Crisis" 25th Anniversary Series (25 years this year) or the "House of the Dead" trilogy reissue, they should pick up the phone and call Sinden makes it happen.
Of course, this may all be a crazy dream. Game publishers have more fish to fry, and the rise and fall of great plastic accessories driven by guitar heroes in the Xbox 360, PS3, and Wii era has undoubtedly contributed greatly to publishers' fear of shipping small plastic guns and the fear of landfills . But let me dream. Make the next generation the return of home arcade shooting games.