Legend of the Keepers is to play the role of the boss, in other words the bad guy in video games as in business. An analogy that the independent studio Goblinz maintains with a cold irony through this factual mixture of roguelite and turn-based RPG. In fact, the influence on the different regions is organized through a weekly agenda that allows to improve field equipment (in this case freelancers), loot your troops (leave for injury), train and shop with honest merchants, among other things events as random as they are funny about life – or death – in business, such as internal conflicts, meetings with the psychologist, even visits from greedy tax collectors. Blood. Suffice it to say that the concept of human resources assumes its full (double) meaning here, even if our henchmen belong to all tribes of the heroic imagination. Speaking of heroes, it’s all about destroying ambitions or destroying them altogether if they venture into dungeons. Places divided into several rooms in which you have to place your herd, strategically selected according to the elementary characteristics of the opponent. Choices are then reduced to attacks and targets that are defeated either through extermination or through intimidation, moral management and support. Like management in general, the task proves to be extraordinarily efficient, but also very repetitive, although the other villains with bonus skills and artifacts to collect must be unlocked. However, that lack of interest, let alone a long-term business plan, doesn’t stop this Darkest Dungeon mule from expressing its happily satirical and much easier intent, “dead in France”.
by Yann Bernard