Sometimes you find who's behind the release of a new game, and you can help. Knights and Bikes developer Foam Sword is made up of Moo Yu and Rex Crowle. They are all former media members and have extensive experience in games such as LittleBigPlanet and Tearaway. Who would rather make a game about two girls exploring the corners and crevices of a Cornish island to find a fabulous treasure?
Welcome to Penfurzy Island, where you will spend the next six game days and control the red-haired Demelza and her new friend Nessa. Riders and bikes are designed for local or online collaborative experiences, and while you can play by yourself, there is no better way than playing with friends to simulate two kids adventure together. From the beginning, the story captures the spirit of Enid Blyton's timeless and famous five-book series, or a novel by Astrid Lindgren (Gabri Gabrielle Kent's "Knights and Bikes" novel is divided into two parts and provides the perfect accompaniment.)
On the first day, Nessa landed alone on Penfurzy Island, looking for a place to live. Demelza has just lost her mother and has had to spend a lot of time alone since her father is now mostly working on the island's RV park. She offered her a simple condition-Nessa could stay in the RV, but she had to be a friend of Demelza. For children, this is usually easy, so the two immediately begin searching for the island together. The two of them accidentally released a curse on the golf course of Penfurzy's long-lost treasure. Suddenly, the adventure they created in their minds was real-Not only did Demelza and Nessa need to find a way to stop the curse from being destroyed, but also began to look for treasures to use their wealth to save Demelza's beloved home.
Every day, you will be introduced to different parts of the island, from the scrap yard on the island to the beach, windy cliffs and local towns. Everything is rendered in Crowle's vibrant and dynamic art style, reminiscent of crayon drawings. The humor of the Cavaliers and the cycling team is mostly visual, because each character has a cute cartoon style, but some of the lines running through it also make me laugh out loud.
To round the island, Demelza and Nessa certainly bought bicycles early in the game. You can spend a lot of girls on the treasures earned in battle or look around the island to customize each bike in a variety of small (mostly beautiful) ways. That treasure is not a hard currency, but an excellent thing such as a slime eyeball keychain, transaction card, worm.
Knights and bikes strike a good balance between fighting and solving puzzles. During the game, each girl will only get items that she can only use, which are essential for solving environmental problems or encountering through battle. Items include frisbees, toilet plungers, and more I don't want to give up because they are absolutely outstanding. To make adults and children alike, the battles were mostly fought against the cursed Penfurzy souvenir. It was easier, but more chaotic. Healing is done by girls clapping each other with plaster, and the game uses words like "rad!" To celebrate success. And "tubular!" Pops up. Plus excellent sound design and voice-over from Daniel Pemberton (drums in battle! Child's punk band!), And every encounter that successfully solves a problem or is completed in a rider and bike, gives me It left a more satisfying feeling than the victory of Apex Legends.
The puzzles in knights and bikes are not particularly challenging-except for a few head grabbers-but they make the most of your inventory and the fact that two players must work together. Like battles, two puzzle games will be more interesting, especially because when you play the game yourself, artificial intelligence may show you the solution. Sometimes you will find Nessa and Demelza have the opportunity to play friendly matches, whether they are playing against each other or collecting scrap with a bulldozer (don't ask). As a single player, you may win these small battles-with friends, they may involve a lot of cheerful shouts.
All of this has a subtle story. Although it was a happy thing, the rider and the bike managed to portray the tension in Britain in the second half of the 1980s through the eyes of a child. Penfurzy Island is clearly one of many areas affected by the recession following the closure of the entire coal mine in the UK, and she and her father still suffer from their recent deaths as Demelza's mother died. The contrast between Nessa and Demelza is interesting because Nessa is not only slightly older, she also has fewer dwellings, and is generally difficult to impress. Watching the two girls encounter setbacks during their journey is as exhilarating as witnessing the joy of childhood. I have no doubt that Crowle and Yu still remember the feelings of childhood very well, whether it is a good thing or a difficult thing, I am glad that they remind me.