Since Civilization Revolution appeared in 2008 for the consoles, the series has no longer been seen in the climes of Xbox, Nintendo and PlayStation. Only in 2018 appeared a version of Civilization VI for Nintendo Switch. Now the build and strategy classic is finally available for PS4 and Xbox One and even the extensions have made it to the consoles. How is the port hitting and why are not we still happy?
Since Civilization VI is already a few years old, we do not want to go into so much the content of the game. Most of us know the series anyway, and since both the main game and the two extensions are fully integrated into the console versions, let's take a look at our tests on Civilization VI, Civilization VI: Rise & Fall, and Civilization VI: Gathering Storm. And who has no idea: Civ 6 is a complex, turn-based strategy game, in which you will lead your civilization from the Stone Age to space travel, leaving as possible the other peoples behind you.
<a href = "https://img.gameswelt.de/public/images/201911/1451da98a4a149676002810ccaefb51d.png" data-title = "Sid Meier's Civilization VI Figure 1
Platform: One | Date: 11/22/2019 "data-lightbox =" 1451da98a4a149676002810ccaefb51d.png ">
We are fully focused on the changes and peculiarities of the console version, created by Aspyr in collaboration with original developer Firaxis. Basically, two components for PS4 and Xbox One appear, on the one hand, the main game for the price of just under 50 €, and a bundle from the two extensions Gathering Storms and Rise & Fall for just under 40 €. That's a hefty amount of money for the whole package, as with the PC version, 2K Games can pay the extensions well. To make matters worse for Xbox One player added that the two additions Khmer and Indonesia (8.99 euros) and Nubia (4.99 euros) are charged, while PS4 players get them for free.
The pricing is not exactly fair to our senses, on the one hand, because the main game is now three years old, on the other hand, because the two extensions, although very good game content as a supplement, but not very extensive. If 2K demanded the normal full price of a console game for the whole package of main game and add-ons, that would be fine. Almost 90 euros for everything but are simply too steep. What remains is the hope that the street price will sink quite fast to the bottom of the facts.
<a href = "https://img.gameswelt.de/public/images/201911/3710a15c2f0be6a7f8ce8030af9aa7b8.png" data-title = "Sid Meier's Civilization VI Figure 1
Platform: One | Date: 22.11.2019 "data-lightbox =" 3710a15c2f0be6a7f8ce8030af9aa7b8.png "><a href = "https://img.gameswelt.de/public/images/201911/06000617b20e9313221fb9e24d1377bb.png" data-title = "Sid Meier's Civilization VI Figure 2
Platform: One | Date: 22.11.2019 "data-lightbox =" 06000617b20e9313221fb9e24d1377bb.png "><a href = "https://img.gameswelt.de/public/images/201911/c35c16e1c59521d6550d4998bfd7292e.png" data-title = "Sid Meier's Civilization VI Figure 3
Platform: One | Date: 22.11.2019 "data-lightbox =" c35c16e1c59521d6550d4998bfd7292e.png ">
Let us come to something more pleasing than the price. As already mentioned, when content was ported to the consoles nothing was left behind. All of the elements are included, all in all creating a wonderfully complex strategy spectacle that can make for bloody long nights. Admittedly, the known weaknesses are also on board. Thus, the AI of the counterparties continues to be quite questionable in the areas of diplomacy and combat. This bothers here and there, but does not change the fact that Civilization VI is a lot of fun, especially as there are many different ways to bring his civilization up to scratch.
The scope of play for soloists, there is little to complain, thanks to endless play, scenarios along with several peoples and countless game options. All the more pleasing, however, is that even the multiplayer mode is on board. Included is both an online mode, as well as a hotseat, so you can also locally wrestle together on the couch for world domination (or a viable victory condition). Also thumbs up for this.
The developers have done a great job with the controller. Bringing the complex operation of the game onto a gamepad was certainly not easy, but the exercise was successful and even largely intuitive. With the left stick you move the cursor over the hex fields of the maps, with the right stick you control the map, with LT / RT you zoom. LB and RB call up the menus, with the remaining buttons plus the D-pad you can select and deselect options.
Here and there it needs a bit of familiarization, because only selected units and cities only icons without description for the actions are to be seen, but on the one hand are quite meaningful and on the other one comes quickly behind it, which symbol is responsible for which action. The fact that the most important elements are displayed anyway which key to press makes it a lot easier. So you scurry over the map after a few minutes and have the fate of your cities basically under control quickly.
Another praise we have to express that the developers have put a lot of effort, menus, texts and controls well adapted to the presentation on a TV set. Pretty much everything is legible and presented with enough large fonts so you do not need binoculars on the coffee table. Even a mode for colorblind was thought. Very nice, that is not a matter of course with portals.