It was a bit overwhelming at first. Nivalus-this metropolis stretches for miles under your HOVA jetliner-vast and unpleasant, distracting highways and tall buildings, neon lights flashing under the dark clouds. The flashes of billboards and advertisements (selected shades of blue, yellow, white, orange) bounced off the concrete wall without ever softening the sharp edges of the city. There is a sense of sense, no matter where you are, someone is watching, somewhere. Perhaps an endless stream of anonymous vehicles hovering around you. Maybe it's the constant gaze of a million windows looking at you.
Cloudpunk review
- Developer: Ion land
- announcer: Merge game
- Platform: Review on PC
- Availability: Now on PC
It never stops raining here. You may think that in the high places where the clouds are high, you will not be able to endure such a tedious inconvenience, but the downpour is infinite. You can't help wondering how Nivalus' seed-like world-in the dark of eternal darkness, the tattered dark clouds of perpetual darkness-will look like. So, will the people you meet-people who look at home on a rainy night-be different? Will sunlight help soften the feeling of looseness in every uncertain encounter?
Despite darkness and continuous rain, the city is still very active, bustling with people who only venture at night. Some people want to talk to you; many don't. Less will have a meaningful impact on your story. These characters will not help us to pile up the story of the mysterious protagonist Rania, but they will add color and spice to the world she is in.
It was risky at first. Although it disoriented me, I still wanted to climb every inch of Nivalus, explore its secrets, and then drill into its lower abdomen. However, the more time I spend with Rania, the faster I pick up and transport packages along the neon tubes with questions I have never been asked, the less I know. Despite the impressive background and fascinating premise, Cloudpunk is a game that will never get started.
Its nickname comes from your delivery service, Rania or your controller's frustrating and impersonal "14FC". Cloudpunk seems to be dancing in terms of legitimacy and is willing to deliver anytime, anywhere, at all costs, respecting the confidentiality of customers. Our protagonist Rania seems to run counter to the suspicious morality of the employer, but in the end it becomes clear that when debts are heavy, begging gar cannot be a choice.
I hope we can better understand Rania. I hope we also understand Control. I do n’t know how I think of her AI companion Camus-an idea that AI reshapes her beloved puppies (although initially, he is undeniably cute-naive, curious and supportive, Doug-from-Up-schtick Get old soon). Cloudpunk always hangs unusual, interesting characters on our faces, just pulling them away later, never to be seen again. Regrettably, most of them are silly two-dimensional stereotypes-inexperienced robots, cunning CEOs, cunning salesmen-lacking any practical purpose or value. Although the voice is very clear, Cloudpunk's performance is also different, from extremely brilliant glory to extremely terrible glory, somewhere in between. Every time you pick up and / or provide a secret package, you will learn excerpts about Nivalus personnel and their locations, and the fragments seem to be available to us.
If there is some motivation behind Rania ’s story, these confusing episodes will be forgivable, but again, it also makes people feel as if they have never had a chance to breathe. Rania is nothing more than a futuristic postman Pat, who can pick up packages from an anonymous, indistinct place and drop them to another place. Yes, the rhythm of the game is soothing and undemanding, but it also lacks patience and passion.
Perhaps the most frustrating is the summary that sometimes gives us agents. For example, the early game 14FC could decide whether to deliver or discard the suspicious tick package she was accused of getting off. This is a fascinating dilemma-is she doing it as she was told, confident in the way that control will not hurt her? Or does she think the risk is too high? The choice is yours-but this kind of choice is rare, coupled with the lack of dialogue choices and decision making, it feels like a kind of taunt in the game.
You will spend most of your time on HOVA. HOVA is a lightweight delivery truck that operates like a shopping cart. I have always been addicted to things-even in the air, I attract other vehicles-although you will eventually unlock the upgrade to make it easier to operate, the soft simulation function-maintenance and refueling-feels like a time (and (money) waster In order to fill the shallow gameplay. In the end, you will get a better transportation service-yes!-But whether you experience ten seconds, ten minutes or ten hours, what you do will rarely deviate.
The lack of diversity in tasks and backgrounds means that it is as bright and curiously attractive as Nivalus, and it is difficult to distinguish a part of the city from another area, especially because there is no complete Maps to help you piece together different areas. To make matters worse, sometimes you need to put HOVA down and walk along the rest of the road. As frustrating and frustrating as flying around in Cloudpunk, I wasted a lot of time and fuel, drifting on a waypoint, trying to find out where I should go. Parking spaces in this city are in short supply, and given how seamlessly they blend into the neon-soaked background behind them, it is difficult to spot them.
Walking through is terrible. There is no other way. Rania has a compelling perspective and a wide field of view, usually just a stitch on the dark tapestry of Hee Hee Ting, almost indistinguishable in the dark sky. Nivalus's rich nightlife is full of air, but on the ground, Rania is always caught in environmental obstacles that you can't even see, let alone avoid. Thankfully, your rich exploration has benefited in part from the rich flavors and quirky collections; they taught me more about Nivalus than the NPC told me.
Cloudpunk has different styles, almost no substantive meaning, and is boring. When playing a refreshing game, we will unambiguously put the story first, allowing us to explore this complex universe without palms. This is refreshing, but neither the story nor its mechanical gameplay can provide enough power. Come attract me and stay entertained. It feels like pulling in too many directions at once, not sure of your identity. Despite Cloudpunk's stunning aesthetics, excellent scores, and fascinating premises, it cannot be fully realized … this is ironic, because Rania can do many things.