I hope this doesn't hurt the simplification of luxury and weird games like Control into four words. So this is it: hell is an office. The latest remedy is being carried out at the Fed's oldest, simplest, responsive and humane headquarters. The FBC is an agency that handles unusual terrorist incidents and they have been overwhelmed since your arrival.
Control review
- Developer: Remedy entertainment
- announcer: 505 games
- Availability: Available August 27 on PC, PS4, and Xbox One
However, unusual horror is actually not so common in games, so the peculiarity of control is that its weirdness often lurks in the working environment, rather than many dazzling into glimpses. Many of the things I marveled at in Control were a bit weird. Of course, this is a magical winter forest that grows in the old storage room, but see how the snowfall on these memo pads is convincingly placed! I can focus on the tables and chairs, which is great, but it works better when one of the tables and chairs hits the wall of the filing cabinet and the door of the cabinet sways outwards. influences! that I can watch almost forever.
This fusion of supernatural phenomena and paperwork is so good because the office is already weird. testify! If not an office, mismatched strangers come together in the name of some vague and often abstracted common cause? The office is full of monstera and water coolers, but the office is also full of resentment, arcane, human secrets and mysteries. Some phrases are like mantras in the office: We do this all the time and that's why
At the same time, in a large company, computer systems often grant certain users power over their peers, which may make them resemble God, or at least some kind of circling in their minds, shining and making everyone else feel Something nervous. Can you invoice? And sign the fee? !! Yes, Control is dedicated to the Fortean aspect of pseudo history. It's a bit like Psi-Ops: The Mindgate Conspiracy, because you cause damage to your remote control power. But it's also a bit like Who Moved My Cheese, a polite modern fable about the best way to deal with business change in a complex organization. In the fusion of these two things, something very special happened.
There are many stories, but this is the mood deep inside. Anyway, I will destroy these things as little as possible. Just know this: You came to the oldest house with the most important mission, but you soon discovered that the place was a bit in condition. thing Rushing, the FBC's leaders seem to be dead, and everyone alive seems to think that only you are necessary to take over the top positions. Hey, this magic gun can deform between different modes and generate your own ammunition! Here comes the tribe! These pieces are briskly arranged as forced straight-forward shock wave processors installed in the most gorgeous frames. And control delivery.
Let's start with the framework, because the position leaves a lasting joy and is also the main reason why Control is attractive. Even before things became less strange, the oldest house was a miracle, a Masonic temple in the middle of the century. The entire place is divided equally between the Barbican Center and Flat Glass University. The echo of the corridor. The floor is shiny, and with a simple click of the heel, a gorgeous puddle effect can be exerted. Concrete looks like concrete, and wood looks like wood. The atrium is so spacious that it clearly disturbs people, such as the negative Maya temple. You always feel trapped deep in the oldest house, deep underground, cut off and dizzy by the huge darkness hidden above your head.
In any office work, reference is important and control is the best. It has picked a leaf or two from the Leaf House. It spent time with Escher and Schiele in the basement. There are many Kubricks on resumes. Lights and volumes were taken from Dr. Strangelove, and they used dazzling overhead lighting to bring sharp blackness to nearby geometry, while distant areas trembled into smoky shadows. The carpet was fresh from Overlook. Even nodded in 2001, we will not repeat them here. (The remedy has always been a way of nodding and joking, but Control suggests a better balance than usual in this regard. We are far away from Alan Wake, in other words, first of all "written by Stephen King …", So an arrogant novelist gave his first sentence to another novelist, and he always felt it was unlikely.)
The world is big and you are small, and when the mission moves from one department to another, there is no Golden Arrow or waypoint on the screen to tell you where to go, which is great. Instead, you have to read the environment, follow the signs and find your way. This is the first day of work and you fell asleep.
This helps to control the organization's darkest shame under the spread and confluence of the Ksuli, which is extremely neat. Secretly, this is a very neat game with its central hub connected to the rest of the building via an elevator. What's more, it helps you open control points during the process, allowing you to repair and replenish inventory as well as upgrade and move quickly between nodes. However, whenever you go the wrong way and feel very realistic panic, that's really great. I'm a bit lost, aren't I?
(Yes, this does mean doing some backtracking. Occasionally, difficult spikes can distance you from the point of rebirth. This is annoying! But I wonder if this is just what Control is trying to do The result: giving you a daunting world that makes you feel strange but real and governed by its own incomprehensible rules, and you have to pay attention to where you are, I think many fascinating things in the game will be weakened If the team is more forgiving in space. Control is control.)
In other words, the oldest houses are sharp buildings. Its scope is the scope of myth, but its details reflect the usual 9-5 toil of the earlier generation, as the poet said, the walls of punched cards and rows of desks, elevators, make us start to die today . It was scary even before it started to change. But the more you move forward, the more the world begins to shift and readjust your surroundings.
Beautifully done. In the basement, the plants of the office escaped from its polite concrete sarcophagus and began recycling walls and ceilings, sinking the floor into the swamp. The staff dangled in the air, their arms slid and their heads bowed. Further south, a stove room is a huge flame mouth, it is so bright and so overwhelming yellowAnd going out there is a relief. My skin seems tingling. This is the realm of Moloch: I understand it without saying a word. Elsewhere, the bottleneck of the bad guys will make Mani red stained with air. Once cleared, the walls will make the Rubik's Cube and Rubik's Cube magic stone a little, and open up the space. One world will recapture the other and the other will refuse. It seems that this is a trendy concrete. It moves forward and backward, and watching it move is a solid pleasure.
They are built from such simple fragments. The control has a few different enemy types, and as the game progresses, it usually combines them in new configurations. There were basic weapon calls, rushing into the corridor, and gathering in the corner. But soon they joined the floating lad in the blouse, the floating lad who threw things, the foundation lad who threw a lot of things, the cold geek …
These things are distorted with red light streaks and terminated with blurred spectra, reminiscent of a sickly rainbow of migraine auras. At best, Control threatens you in a real way. I particularly like the large glassy spheres that are bordered under colored lights, which emit a healthy glow when sliding around, always making me feel like I'm shooting the old Gary Numan cover art. Elsewhere, however, the visual design of the bad guys cannot match the "oldest house".
In terms of eliminating these guys, one of the central heads of Control is a single gun-Service Weapon, which can be turned into multiple guns throughout the game. Move and regroup in your hands. You can use pistols, shotguns, The electric sniper moves between firing and rocket launchers. In addition to unlocking new gun forms, you can also collect and add mods (you can also modify them yourself), which will eject each building in a specific direction. It's fun, and the resources for handicrafts are beautiful: Undefined Reading, Corrupted Sample.
Excellent sound design complements Service Weapon's modular, three-dimensional form, but in fact, the best weapon is still something you can find in the old Viking catalog. That's because the gun is designed to be paired with your ever-growing supernatural power kit, the first and largest of which is firing. Gosh, the launch was great. It's simple. Just bump into the bumper you hit, the bumper will grab an object from the surrounding environment and then bring it down. If there are no objects available, the startup will not care: it will simply pull jagged things off the ground or wall for you, and you can still participate in the game.
In all this, Control is full of office life fun. Decorating the machine gunner with a whiteboard placed by the machine, or using the sprout of the spider wheel of an office chair as a rotating blade is really exciting. Form also follows function: the retro technology used in the oldest houses is well-suited for style and atmosphere, and can also be easily searched for. The look of the Control-a fusion of the cool elements of today's interiors, all of which suggest that Remedy developers may be using Ercol and other things while they work-playing a role in a carefully confusing time warp movie "Followers" (It Follows) and other movie details, people have mobile phones in their pockets, but use rotary phones at home, which also fully illustrates the fact that the old era of high technology means that many things hurt others and no one will get a tablet Monitor damage, but something with bakelite can cause damage that everyone will remember.
In other words, everything is opportunity. It gets you. Towards the end of the game, I chased an individual in the middle of the map so that I could hit them with my favorite armchair. After a few minutes, I survived, just because the physicist's eyes were bright and malicious, and when you pulled the object towards yourself, you could pin the person with the object: even if you didn't aim correctly, you could kill with concrete. These days you need to control Skate 3.
When everything becomes quiet again, you will get a strange realization. Sometimes tricky in the narrative, but Control refuses to go all out mechanical Most of them are weird. It will never forget the joy of being a shooter, with a few exceptions, it is more eager to hit you all with architectural beauty than to distort your brain in a space trick like Portal.
In other words, although it calls a dark object below it, Control is actually unique in its aesthetics. It exhibits the warm luster peculiar to polished concrete and is backed by passionate physics and animation, bringing a simple and undeniable combat thrill, as well as a sharp, minimalist UI visual buzz. Undoubtedly, in terms of its pure visual qualities, I refer to the Control as a coffee table book-but when you pick up the single bricks from a stacked trolley and pass them into the air, it looks in motion How dazzling it gets, when you pounce at a rocket at someone who fires at you, the amber sparks glisten as they enter and leave focus, and then disappear forever.