Cyberpunk 2077 Edgerunners Shows everyone how to pair great anime. With awesome animations and key aesthetic flashes, the action sets the cyberpunk world with enough newcomers to drink, while also giving the franchise a sensible nod to the show that feels very smart as it outlines them All the cool stuff I’ve seen in-game – now in fan service.
If it’s difficult to adapt to a beloved, it should be even harder to adapt to a crafty rep.
Despite its real merit, Cyberpunk 2077 launched on consoles in unacceptable condition and took on the price — even my mom asked me about it being pulled from the mainstream breakfast news after hearing about it Problem with pull down on PlayStation.
Slowly but surely, CD Projekt RED has been rebuilding its lost goodwill, both by tweaking games on PC and consoles to run and feel better so you can experience greatness without technical difficulties Quests, or by building the best elements of the game with knowledgeable graphic novels, are now a big-budget anime pairing.
Cyberpunk 2077 never lacks a vivid world and unique style that fits perfectly with the entire techno-dystopian genre of lessons and sleazy.
And while watching Edgerunners, I can’t help but think of two other big-name cyberpunk animes released recently, Ghost in the Shell: SAC_2045 and Blade Runner: Black Lotus. Both are rubbish – too bad – thanks to vulgar CGI animation that spoils any good story work that writers, animators and world builders have done.
The most dangerous gameplay-esque plot in Black Lotus is certainly fun, but it’s hard to stay engaged when all the characters look like moving action figures.
They feel like two shows you only watch because of the name on the door, not the flat and malleable world they actually serve.
Edgerunners avoids that, not only by using better animations, but also by being so connected to Night City and everything you can find for yourself in Cyberpunk 2077.
The first is technology. From series-defining Sandevistan to Maine’s arm cannon and Lucy’s one-liner, you can get everything in V from their local ripperdoc. Then there’s the location; whether it’s Afterlife Bar, Jacked and Coke, or another famous Night City venue, the action usually takes place in tangible places you can visit, not just a vague “somewhere”. Then there are the little things that pop up, like the phone ringing in the game, or the Breach Protocol mini-game that appears when the character hacks things – turning the familiar UI into a little touch of world-building.
But the real key is not just that these things are on the show, it’s that something original and interesting is happening to them – enhancing the idea of them as everyday tools that people use, or bustling hubs in work cities rather than design or Set dressing.
That’s where the other shows don’t work for me; they just thing There is no cohesive world around them. Edgerunners is undoubtedly Night City.
Obviously, Cyberpunk 2077: Edgerunners is still an anime, so there are the usual (seemingly inevitable) tropes. The protagonist is a bit like 16, but also a bit like 25, and the timeline is a bit confusing considering some adults. There’s also a lot of gore, and no background nudity, so it’s not really suitable for a big living room TV, unless you like to answer the question: “Why is that guy naked?”
But then again, there’s a lot of gore and nudity in the game too, in Altered Carbon, Akira, Dredd, Neuromancer, Total Recall, Count Zero, and Robocop, and pretty much every cyberpunk book or show that’s ever existed (these are just the ones I’ve read recently have/read it), so I guess you could say that’s what they wanted.
Either way, Cyberpunk 2077: Edgerunners is one of the best anime I’ve seen in years — paired or otherwise — and sets the bar for more of what I’d like to see.