Game news Cyberpunk 2077: Jason Schreier reveals new development information
If you’ve been following video game news for the past few weeks, you know that Cyberpunk 2077’s launch has been impacted by a number of technical issues, particularly on PS4 and Xbox One.
As a result, many more elements were added to this more than difficult start: the possibility of a refund, the withdrawal of Cyberpunk 2077 from the PS Store, the filing of a class action lawsuit, the pressure of the authorities’ consumer protection campaign and a public apology from Marcin Iwinski. We suspected that Bloomberg’s Jason Schreier w as watching the situation closely
The latter offers one long summary on Twitterand claims to be able to interview more than 20 people who worked or worked on the title, as well as highlights an ambition spir aling out of control
There were times when I crunched up to 13 hours a day (…) and I did it five days a week. I have a few friends who lost their families to these gimmicks.
Some outside veterans would have been shocked to learn this that at CD Projekt there was a form of every man for himself. Jason Schreier explains this as an example When a developer needed a shader, it was created without checking to see if it was already running. Regarding the crisis, a developer reportedly told his manager that he I didn’t want to work overtime and that was fine then it was announced. The latter would have accepted the decision When you add that in, coworkers should suddenly work harder to make up for that. Some testimonials are highlighted on the foreign developer page some form of sideline. Some discussions took place in front of them in Polish, which was prohibited by the regulations the company.
This feeling, to which we can add the low wages, would have caused a certain number of departures during development. In this regard, Adrian Jakubiak points out that he As a tester, he made $ 400 a month in 2015, and his salary rose to $ 700 a month when he became a junior programmer in 2018. However, CD Projekt did announced in 2019 that 10% of profits would be shared with the developers, but there is currently no data on this. Cyberpunk 2077, which was announced in 2012, is said to have changed shape in the not-too-distant past. Schreier states on Twitter that it was a third-person game until 2016. The system is also connected to Police forces would have been added at the last momentand some developers wouldn’t have understood why the studio was trying Create an RPG and a GTA at the same time with just a fraction of the strengths Rockstar possesses.
Jason Schreier also points out that the development, as expected, did not start until 2016 when the chapter The Witcher 3 was closed. The 2018 demo would have been Mostly from wrong gameplayand that much time had been lost in its realization. After all, the developers would frankly, it is impossible to get the title out in 2020.
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No. Tests de Cyberpunk 2077
By MalloDelic, Journalist igamesnews.com
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