Cyberpunk 2077: Major patch released – but problems remain

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Cyberpunk 2077: Major patch released – but problems remain

Cyberpunk, major, patch, problems, released, remain

CD Projekt RED and also the fans could certainly have imagined a much better start for Cyberpunk 2077. The developers have now released a more comprehensive patch, but the numerous problems are by no means a thing of the past.

CD Projekt RED has released the update to version 1.10 for Cyberpunk 2077. In addition to numerous problem fixes, above all stability improvements on the PlayStation 4 are promised – but still, not all that glitters is gold.

What exactly does the update deliver? Many of the criticized problems, causes of crashes and quest problems are to be addressed in version 1.10. Crashes should thus occur less often and game mechanics that were previously hooked should now work. The title should now be more executable on the PS4 in particular. For this you have to chase 16.9 GB of data through your line. You can read the complete patch log below after the actual report.

Is that all good in Cyberpunk 2077? Unfortunately, the answer to that is God’s: Not at all! Even after the patch release, the complaints and dissatisfied voices among fans increase. Even after the update, system crashes should still increase. Some players even say that the frequency of crashes actually increased after installing version 1.10.

How it actually looks in reality remains to be seen and is currently unclear. There are also players who have played through Cyberpunk 2077 completely without having to endure a crash. One or the other gamer may therefore tend to exaggerate when it comes to the frequency of crashes. Either way: There is obviously still a lot of work to be done on CD Projekt RED – update to version 1.10 or not.

Specifically, the English-language patch notes read as follows:

Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in I’m waiting for the trap.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual

  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City

Achievements

  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves.
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
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