A large cyberpunk 2077 patch is under development.
CD Projekt is working on Cyberpunk 2077 This will solve the police reaction, driving problems, and will add a debonding function to the game.
With the help of the police, the patch will reduce the problems NPCs have behind the players and leave the impression that after reporting a crime, it will take some time for the police to arrive at the crime scene.
The team also added a reconnaissance “drone” unit to “create the feeling that the police assess the situation.”
CDP also studies driving models based on player feedback on steering speed. Most of the complaints come from players who use keyboards on PCs or platforms with lower frame rates. Obviously, people have trouble with how difficult it is to make cars drive on the road.
To solve this problem, the “Steering Sensitivity” slider has been added to the “Options” menu. This can reduce the steering speed of all vehicles and all input devices without affecting the maximum turning radius.
CD Projekt RED said: “When the frame rate decreases, our car is more difficult to control.” “We traced it back to some code that couldn’t handle extreme changes in frame r ate correctly. Now, the steering speed goes from 20 FPS to 60 FPS. Very stable. Finally, we looked at a bunch of adjustments to individual cars and adjusted some of them that were too twitchy at low frame rates, including the player’s Archer Hella.”
In some cases, vehicles in the night city may run aground or stay high, so the team added the Unstuck function, which will activate when you accelerate without moving. While holding down the accelerator, you can now shake the car forward or backward, or rotate left/right.
The update will also enable users to better personalize their chips and match software responses to their neural patterns. In addition to solving problems through sudden dodges, this also means that people will find it easier to move and use the chip, regardless of their habits, abilities, or personal preferences. Obviously, there is a “neural processor failure” that causes the player to inadvertently dodge, so this problem should be resolved.
“Double-tap the move key to turn it off in the “Controls” settings. You can still double-click the Crouch (toggle) action key (default C) to perform the “dodge” action. Now, moving the WASD bindings on the keyboard should be better Feasible. There are still some bindings that need to be resolved, but these bindings should be fixed in an upcoming patch.”
No patch release date is provided.