Cyberpunk 2077 Phantom Free’s scariest missions are designed to make you feel like a hobbit having a really bad time

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Cyberpunk 2077 Phantom Free’s scariest missions are designed to make you feel like a hobbit having a really bad time

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Warning: Major spoilers ahead for Cyberpunk 2077’s Phantom Liberty expansion.

If you’ve played Cyberpunk 2077: Phantom Free — which I would definitely recommend if you haven’t played it yet — and sided with Idris Elba’s Solomon Reed, then There is one particular assignment that may be seared into your mind. brain. It sees you having to escape a giant robot that can almost kill you, and it turns out that one of its main inspirations was Frodo Baggins having his worst day ever. Yes, that’s Frodo Baggins from The Lord of the Rings. Your control-enhanced super mercenary, armed with a gun, katana, and/or mantis blade, essentially plays as a diminutive but brave guy from the Shire. You know what, I saw it.

Pawe spoke to IGN at GDC. Sasko, who served as mission director on the original Cyberpunk and is currently serving as deputy game director on its sequel, talked about mission inspiration while discussing CD Projekt’s overall mission design philosophy. . Basically, studios like to establish a specific theme or genre that they want to reflect through a specific story or sequence in order to make ideas that are easy to convey to the team.For example, during the Phantom Freedom mission, which was described as “somewhat damaged,” Sasko said: “Entering the bunker was like entering [lair] “The Monster Scene,” the scene that introduces the killer robot Cebrerus, was inspired by something from “The Lord of the Rings” and was intended to evoke the same emotions. “It’s a bit like Shelob appearing in The Lord of the Rings” that moment. The Ring, as she looms over you, acts like a looming shadow,” the developer explained. You can certainly see how aspects of the vision were conveyed, like the expansion’s entire main story being positioned as cyberpunk , but through the lens of spy fiction. “That’s what we started doing,” Sasko explains, “because when you define a genre theme for your content and those guiding principles, guide your designers what they should do What’s Easier? The movie’s giant spider-like object threatening vertically challenged lads, the scary robot that prevents you from contacting the songbird when approaching a blue screen, are just different hats for the two things. So, that’s it. While there’s likely to be more mentions of Lord or Ring in future titles, CDPR’s chief financial officer recently said it might not be adding microtransactions to its single-player game anytime soon.

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