Since CD Projekt Red are still hoping to fix the mess that the launch of Cyberpunk 2077 and, for this, they start the second week of the game’s life with a new patch, he hotfix 1.05.
Now available on platforms PlayStation, Xbox and very soon in PC, the new update is responsible for fixing a good handful of problems that were still active in certain missions at the level of animations or characters that did not behave as they should.
CD Projekt Red highlights that among the errors that jump to the naked eye, certain NPCs that were left in pose T, the civilian reactions when taking coverage after hearing shootings, and fixed several interface problems like crosshairs that stayed on the screen forever or messages that overlapped.
I just saw that the Cyberpunk patch 1.0.0.5 on Xbox One has improved performance considerably. We have gone from an average of 15fps to 24/26 in the same area. Of course, they have cut shadows and textures (as expected). Soon you will have a comparison of all. pic.twitter.com/lKlM2jur2Y
– The Bit Analyst (@analistadebits) December 19, 2020
There also appear to be arrangements regarding stability -a priori more on Xbox One than on PS4-, mimproving the rate of frames per second at the cost of cutting into other aspects such as shadows and textures.
They also list changes in certain vehicles, cleaner and more defined images by retouching the image grain and chromatic aberration, a more optimized use of CPUs AMD with 4-core and 6-core processors
Finally they also detail that the trick when retouching the file memory_pool_budgets.csv it wasn’t really doing anything. They claim that it was not tied to the final version of the game and that it was simply a development file that had been left in limbo.
Here are some of the first comparison videos between patch 1.04 and hotfix 1.05 showing the game improvements in the base versions of PS4 and Xbox One.