It has indeed been a long time since the last truly decent mech game, and Nintendo Switch's Daemon X Machina is so close to what we have been waiting for for years.
Daemon X Machina review
- Developer: wonderful
- announcer: Nintendo
- Play platform: switch
- Availability: September 13th on Switch
This is partly due to its traditions and tendencies. In essence, this is the spiritual successor to FromSoft's much-loved Armored Core series, which has been absent for a long time and is being produced by producer Kenkhiro Tsukuda. Indeed, it is so close to the formula that it feels like a direct follow-up to the 2008 Armored Core: Reply, injecting some Mai characters to help give it its own identity.
If you need to be reminded, this formula is simple-if you do, it is enough, because it has not been available for the past ten years. Customize your robot while decaling stickers and choose from numerous parts, juggling statistics and the resources required to run certain armors and modules until you have your favorite version. Then move on and become a badass bastard.
If you like driving a 50-foot robot, Daemon X Machina will give you a lot of smiles (if you haven't already, then I'm really not sure what to say). In action, as you mix and match air and ground attacks, this thing will fly up, bypassing your target in the soft lock sight, clearing cannon feeds wave after wave, and then hostile to battle The robot hits the laser sword, and this thing will soar across the sky.
The most important things for machinery enthusiasts are present and correct, especially the machinery itself. The creator of Macross Kawaki Mori has reached out to help, and you can feel that in the available mechanical designs, it is very sturdy (It is worth mentioning that the character responsible for awakening the fire emblem Saki Yusuke, who guarantees reliable artwork, is also on board, although the design of the mechanical pilot anonymously found here is far from his greatest achievement).
However, special thanks must be given to the developer Marvelous for how it brought these mechanisms to life. The feeling of movement is great. While the hips of the robot are shaking, they glide over the salty soil with the grace of an Olympia skater, giving people a sense of weight and movement. In the sky, they are also very convenient, and even if not very elegant, the battle is told by bright cel shadow explosions, which look like they are lifted from Macross cel. Let go of some amazing metal music, sometimes I just want to stand up and pay tribute to what I have achieved here.
The tasks are rich and varied until there are no more tasks. The range of early mission types is impressive, from simple old-style escort missions to demolition of buildings to more concentrated linear operations through large tunnel networks, and you will soon be repeated. Nevertheless, there is still room for improvement, and the possibility of adding a PvP model after the release is further developed, and the four-person cooperative that appeared on the first day can work. Become a partner with several friends and serve as one of the giant mechs in the battle of Daemon X Machina boss, you will be very close to a well-equipped, jet-enhanced Monster Hunter.
At some point, the action may surface. Occasionally, loyalty to the core of the armor is overemphasized, its performance diminishes (usually) during busy work hours, and keeps many assets varnished in film. It looks like a PSP game with a concept that transcends it, but I don't necessarily mean that a is different-just when entering Daemon X Machina, it is best to lower expectations.
In near-to-static cutscenes, when it comes to the stories and legends of Daemon X Machina, these production values drop sharply, and then shift to completely static text boxes filled with dull exposition and even heavier text. Trapped in one of their conversations, it's like being trapped by a group of earnestly devoured teens in an endless WhatsApp group devouring some mature old-fashioned anime. But that's what the skip button is for, and I've looked through many cutscenes, so you don't have to-just know that by clicking the start button whenever the narrative begins to expand, you really don't miss anything.
There are many things besides movements that can distract you. In a small workshop that acts as a hub, you can browse the statistics page for each mechanical part and assign a large number of weapons and parts to the robot. There are a variety of options from laser swords and shields to laser rifles and guided missiles, which means you have the flexibility to build your own products, although they have never been more unique than the old-fashioned armor core. They are also difficult to combine with the extremely mysterious menu system, perhaps another area where Daemon X Machina is too faithful to the Armored Core formula, and the benefits of your patching have never been so obvious about the problem.
This makes an often frustrating experience an imperfect revival of a subbody that already has its own flaws. Perhaps what's really important is that Daemon X Machina knows what made those old games sound, and details the details of the Armored Core singing.
As you dance in the abandoned city, as the skyscrapers collapse under the suppression of huge firepower, you will rotate between them and release shoulder-mounted rockets and bullet clips from the oversized assault rifle into hordes Of robot hooligans, everything we missed in the absence of Armored Core became the focus of attention. In short, there are many moving parts here, and the oiling is incomplete. Daemon X Machina is shaking like a rusty old robot, and I think that's part of its charm.



