Some important former Ubisoft talents are leading the Dead Space project at EA.
EA first public Dead end The remake two weeks ago was particularly short-lived, just to officially confirm the existence of the game.
In the days since, Motive Studios, the developer behind this dead space, has been revealing bit by bit about the team’s mentality, goals, and the lineup of senior developers leading the project. As a Canadian company, it is not surprising that Motive hired some former Ubisoft talents, but two names are particularly eye-catching.
Eric Baptizat, who has 16 years of Ubisoft experience, is considered the game director of the upcoming Dead Space. Baptizat’s most recent project is directing “Assassin’s Creed: Hall of Valor”, and previously served as the lead designer of many other Assassin’s Creed games, including Unity, Black Flag and Origins. He joined Motive in April.
Another important former Ubisoft employee is Roman Campos-Oriola, creative director of Dead Space. Campos-Oriola also has a legendary career at Ubisoft, but he is best known for leading the For Honor team at Ubisoft for many years. He left and joined Motive last year. Prior to this, he was the chief designer of “Ghost Recon: Future Warrior” and “Red Steel 1&2”.
The core team also includes many developers who have worked on Ubisoft games in the past, including Assassin’s Creed and Watchdogs. You will even find some BioWare names in it, including former Mass Effect level designer Gary Stewart.
The “Dead Space” remake has not yet confirmed a release date, but is being developed for PC, PS5 and Xbox Series X/S. The director of the original game recently revealed that he was very happy to see what Motive did with the remake.
Thanks, VGC.
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