Voice actor Noshir Dalal tells us about his experience working with actor Mads Mikkelsen in "The Strand of Death."
Mikkelsen is probably the best known in North America for the work of the North American Broadcasting Corporation (HBC), who played a cliff in the star-studded death of Hideo Kojima character of. This role requires him to be familiar with motion capture technology, which is Dollar's specialty.
Dalal is one of the most outstanding voice actors in the game, has more than voice acting in Sekiro, and plays Charles Smith in Red Dead Redemption 2 ) Have complete performance experience. This is a little strange medium.
"Crazy, I mean, he's there, we'll ask him, you know, if I have questions about what he wants to see. His plate weighs a ton," Dalal told VG247.
"That guy is working hard. In this case, because I saw motion capture-for me, motion capture is the favorite medium for storytelling, and that's the theater. It's basically a high-tech, expensive theater. So No matter who is with me, this is an ensemble process. So, my job is to take care of the lunatics, right? He is the focus there, so I will make every effort to ensure that he can focus on what he must do, And we are already hidden.
"The process of watching Mads was really interesting because he really gave 110%. He wanted to know that every moment was like what happened and told the best stories. Looking at him, I learned a lot, Really great."
Our Kirk wrote in an interview with Dalal that mobility professionals are not just people who know how to move, "people who know how to move purposefully." "This is a person who studies how others can move and can imitate those movements. A person who understands how to translate capturing actions into in-game animations and how technical limitations can be combined."
Dalal continued: "Kojimayama clearly has a good understanding of tactics, even just because of all the work on Metal Gear Solid." "Obviously, he has done a lot of research on the subject. But it is cool , Because we ’re going to talk about that war dog for those four soldiers, we want a feeling that it must be a synchronized ghostly action, but still looks very capable tactically. So he would say, “OK Well, you have to go like this, we basically want a security envelope around the character of Mads. "So I had to ask something similar," Well, is this a battle trench? ? Is this open land? What is my look? As a soldier, I have to understand what, because that will change motivation. 'right?
"For example, if I knew I came from a clear place, then we might move forward as a group of four and lead the way. But if we are in foreign territory, then maybe we are in a box shape State, we will walk in the corner, as we move forward, he will actually be surrounded. How do we go through detours such as small things? What is the process of passing things to each other? I do n’t know how many of them entered Games, but all of us (the actors involved) are talking about: "Okay, we can do this, and then we can try it, da-da-da-da. "Being collaborative, part of the innovation process is always fun."
Read our full interview with Noshir Dalal to learn why video games should be credited to action actor based on voice dubbing talent.