The developer who escaped from Tarkov has answered questions about the lack of female characters in the game.
Battlestate Games, developer of realistic military shooting games Escape from Tarkov, Has issued a new statement explaining why there are no female characters in the game (whether playable or AI combatants).
It all started with an interview with Wccftech in 2016, where a representative from Battlestate said the team "concluded that women can't withstand so much pressure", which is the reason for the scornful female role.
Due to Tarkov's current rise on Twitch, Escape has once again drawn comment, which has prompted developers to issue a new statement that … it doesn't actually make things better.
First, the studio's official Twitter account said the views expressed in the 2016 interview were misunderstood. "The answer was completed by a key BSG employee, which is likely to be misunderstood, and therefore does not reflect the company's official position that we have always respected women in war and women in the military field," Battlestate write.
"Employees were reprimanded and properly instructed. We apologize for the confusion caused."
The developer's latest news is: "Lastly, we need to figure out women's issues in electronic transfers." Twitter statement Start. "First of all-there are already women in EFT (trader, some key storyline missions in the future will take women as the main role).
"But because of the game lore, more importantly, there will be no playable female characters, and more importantly, animation, gear assembly, etc. require a lot of work."
Although the Warring States is indeed a smaller team with a limited budget, this particular argument about the extra cost of creating playable female characters is cliché. Ubisoft famously used this as a reason, explaining why Assassin's Creed: Solidarity Cooperative has no playable female characters.
Just like at that time, developers with experience in character design explained that creating female characters using modern tools is not a tedious process, and the real cost concerns only arise when you have to record two sets of conversations / hiring actors, etc. .
Senior character artist Delaney King details the process of today's game development and how teams cleverly include female characters without the need for work. We have provided the first two tweets below, but the full thread is worth reading.
In both cases, the biggest cost is voiceover and dialogue input-if you have a lot of NPC interactions in your game and you use two pronouns.
-Delaney King 🏳️🌈 (@delaneykingrox) January 6, 2020
Escape from Tarkov has some basic callouts and taunts. Battlestate can easily hire an actress for recording. The game also does not fully have the highest fidelity visual effects, so I suspect that someone will pick out different animations / models to understand how similar they are in terms of gender.