The next season of Destiny 2 is slowly approaching and will bring some changes. There are a few new weapons, but also plenty of changes to the balancing of known destruction devices.
In the new season of Destiny 2: Beyond the Light, which is due to start in May, two classic weapons, a sniper rifle and a handgun, will celebrate their return, accompanied by two newcomers in the portfolio. In addition, a few weapons from year 1 should now also be available with random values. Before that, however, there is a long list of nerfs of existing weapons, which also affects some fan favorites. Here is a copy / paste from the Bungie blog:
Weapon archetypes
- Aggressive handguns (120 RPM) are very dominant in PvP and we have received enough feedback to be able to curb them a bit without completely eliminating their range advantages.
- With these weapons, the distance at which damage and aiming assistance begins is reduced by 2–4 meters (depending on the range stat).
- This will reverse the range buff you received in Beyond the Light by about half.
- Vortex case swords – As “Falling Guillotine” no longer expires, we need to tweak this sword a bit as it does a lot more damage than any other Legendary Sword. With this change, while it still does a lot of damage, we’re reducing the number of Heavy Attacks you can perform when its reserves are full.
- A heavy attack at full energy now uses 6 ammunition instead of 4.
- Damage over time – Certain weapons (swords and bastion) deal different amounts of damage over time when bypassing shields. This leads to countless problems with stasis trapped enemies, encounter mechanics, and other content.
- We remove this damage from swords and bastions over time.
Perks
- Fixed train – This perk is supposed to allow a faster weapon change, but it also passively buffs the handling by +100. This offsets the disadvantage of weapons with low handling stats (such as aggressive shotguns, sniper rifles, and handguns), and we don’t want that. These weapons should have disadvantages. But if you can handle this with a perk, it is not good for the game. We also think that being able to quickly switch to the shotgun subfamily that has the highest one-hit-kill range is not a good thing.
- The handling bonus is now immediately removed when switching to one of these weapons or using the aiming device.
- For all drops (new and existing) from Felwinter’s lie and astral horizon, “fixed pull” is replaced by “surplus”.
- rage – This perk is often active in PvE, so it is a much better choice compared to other damage perks. In general, we think that’s good and want to keep it that way. However, it should then do less damage than other damaging perks, which are more difficult to activate.
- The bonus damage is reduced from + 20% to + 15%.
- Memory volley – Now increases magazine size in addition to its other effects; Bonus damage when the magazine is full has been reduced from 33% to 25%.
- In future content, we need to look closely at the effects of damaging perks when you have a full magazine.
- You know what I mean …
Exotic
- The lawsuit – This weapon is a clear special case in terms of sword damage, so we’re turning it down a bit to keep other power weapons interesting.
- The damage of an intensified heavy attack is reduced by approx. 16%.
- “The Lawsuit” continues to be strong against barrier champions, even if the damage does not take place over time.
- Bastion – As we remove damage over time, Bastion gains a new property. There has been a lot of feedback on Bastion lately; It’s more common in PvP, so let’s make a little tweak to it and look at it again later.
- It now immediately shakes unstoppable champions.
- The scattering angle is increased by 13%.
To compensate for this, it is planned to reinforce rarely used perks and weapon types such as linear fusion rifles. Bungie wants to be more specific about this at the end of the month.