Diablo 2 Resurrected: visual effects, user interface, icons … Blizzard adapts to the feedback of the technical alpha …

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Diablo 2 Resurrected: visual effects, user interface, icons … Blizzard adapts to the feedback of the technical alpha …

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Game news Diablo 2 Resurrected: visual effects, user interface, icons … Blizzard adapts to the feedback from the technical alpha …

On September 23rd, players can immerse themselves in Diablo 2 with a remaster called Resurrected. In April, some players were able to get closer to the title during a technical alpha, and today Blizzard announces the changes based on the feedback.

In one long blog post, the developers details all the changes made thanks to the contribution of the testers. Many of these changes are minor, but with this post, Blizzard certainly wants to reassure players about the diligence with the remaster. For starters, Blizzard went back too optical improvements made to certain effects, including lightning spells, snowstorms, or freezing the paladin and the witch to death. The same goes for the visual feedback from the effects on enemies, which should be more visible. Vicarious Visions also benefited from the feedback for Change the symbols of a number of objectsto make them more visible and beautiful.

The first impression Diablo 2 Resurrected makes will no doubt be related to the game’s visual facelift, but many players are also waiting for options to be added to customize the gamepay and make the gaming experience a little smoother. For example, we find a Option to collect gold automatically, another capable too Manage the size of subtitles and menuswhile someone else adjusts the brightness. We also note Add two sides to the common vaultwhich makes it possible to switch from 100 to 300 locations, that the map displayed on the user interface is easier to read thanks to a change in colors and contrasts, and that a Option keeps the comparison between two objects.

Several other things in particular were added. Players can finally access it a clock in the titlethat it is enough to activate in the parameters. In addition, a very annoying problem will go away completely. Indeed, the players are his character will no longer appear in an enemy zone while the loading process is still in progress. As a result, many adventurers will no longer die without being able to do something. In any case, the load should be greatly reduced thanks to SSDs. At the end of the article, Blizzard states that this is just an overview of the many changes being planned and advises that a beta will take place at the end of August and an open beta will be offered very shortly afterwards as planned. to all players except on switch.

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