Diablo 4 It will be officially released next year, and now the head of this series seems to be comforting players that there will be no diablo immortal monetization system.
To say that Diablo has caused some controversy would be an understatement, as it currently has the lowest user rating ever on Metacritic. This is due to the negative reaction the game has received due to too many questionable microtransactions in the game.However, the head of Diablo snowstorm Rod Fergusson seems to be trying to assure fans that Diablo 4 won’t be like that.
Following the latest trailer Xbox and Bethesda During the gameplay reveal, Ferguson posted a tweet clarifying a few things about Diablo 4. “To be clear, D4 is a full-price game for PC/PS/Xbox audiences,” he wrote.
“We’re committed to delivering an incredibly wide range of content for years to come after launch, revolving around optional cosmetics and a full story-driven expansion. More details to come soon.”
Two things are worth noting, that it’s a full-price game for PC and console audiences, and “optional cosmetics.” For the former, this seems to suggest that Diablo 4 is not designed in the same way as the mobile game, which at worst could be seen as a win.
And in the latter, “Optional Cosmetics” seems to be underscoring that, meaning you shouldn’t pay more than $100,000 just to max out your character.
The trailer shown during the reveal also gave us a fresh look at the game, and revealed the fifth and final class that will appear in the game, the Necromancer.
Diablo 4 will feature cross-play, meaning you can play with any of your friends on any console, and there will also be two-person couch co-op.
To be clear, D4 is a full-price game built for PC/PS/Xbox audiences. We’re committed to delivering an incredibly wide range of content post-launch, around optional cosmetic items and a full story-driven expansion for years to come. More details soon. Necronomicon blog tomorrow!
— Rod Fergusson (@RodFergusson) June 12, 2022