news wise Diablo 4 ranged rogue build for endgame, after level 75
Choosing the right class and archetype is extremely important in Diablo IV. Between the skill tree, the passives and the identity, here is our complete build-focused distance and trap for the ranged villain in Endgame: Paragon, aspects, we explain everything to you!
Summary
- playing style
- Skill Tree – Talent points to set
- passives
- Thief’s Code of Power
- Thief Identity: Specialization
- Paragon
- Final optimization details of this build
playing style
Now that you’ve gotten into the final part of the game, the endgame where everything hurts more and everything has more hit points, you need a solid build, one of the best Diablo IV builds, to get through. get out without too much trouble. Whether you enjoy fighting in close quarters combat, crushing your opponents from afar, or taking cover behind an army of summoners, there are numerous builds available to you That’s what the ranged thief does best
Active skills to use
- powerful arrow
- Penetrating shot
- Caltrop
- dark veil
- shadow infusion
- Imbue with poison
Rogue Build Gameplay: Ranged Puncture Shot
- The Rogue Ferned Penetrating Shot build is an excellent choice even in the endgame of Diablo IV, as it can follow you through your adventure even against enemies that are starting to tank better and hit a lot harder. This rogue build is very easy to understand and execute, and it adapts great in the endgame.
- This build features several spells that enhance others such as: shadow infusion Or from poison. Both spells allow you to turn your impenetrable attacks into a much more powerful version of it. With large damage multipliers, the class makes good use of Paragon’s different tiers.
- Adding traps allows you to assign some CC to your opponents while you are there no shadow keeps you out of reach of your opponents.
- Be careful though, the setup is quite energy intensive and you must take this into account in order not to get into complicated situations where long-range shooting is slightly penalized.
Skill Tree – Talent points to set
- powerful arrow (1 point), Enhanced Mighty Arrow, Basic Mighty Arrow
- Penetrating shot (5 points), Improved Penetrating Shot, Advanced Penetrating Shot
- Caltrop (1 point), Reinforced Trap, Disciplined Trap
- dark veil (5 points), Enhanced Dark Veil, Subversive Dark Veil
- shadow infusion (1 point), Improved Shadow Infusion, Compound Shadow Infusion
- Imbue with poison (5 counts), Improved Poison Infusion, Composite Poison Infusion
passives
- small steps 3
- Weapon Mastery 3
- trauma 3
- exploitation 3
- malice 3
- shadow crash 1
- Burning shadows 1
- Precise coating 3
- innervation 3
- Adrenaline Rush 1
- hurry 3
- precision 1
Thief’s Code of Power
- aspect of disobedience : Halls of the Damned (Kehjistan)
- aspect of deception : Repos of Luban (Scosglen)
- aspect of expectation : Deep Roots (Scosglen)
- conviction
- appearance of a tightrope walker : Peyrevieille (Scosglen)
- Harlequin crest
- Fine trigger aspect : Fortress of Faith (Hawezar)
- aspect of omnipotence : Campaign in dry steppes
- aspect of corruption : Campaign and Kehjistan
- brisk aspect : Buried Halls (Dry Steppe)
- aspect of the protector : Abandoned Archives (Broken Peaks)
- Greaves of Penance
- aspect of arrogance
- brisk aspect : Underroot (Scosglen)
Thief Identity: Specialization
When it comes to choosing your identity, the Penetrating Shot Ranged Rogue build again takes cues from the Combo Points specialization, which continues to prove itself. This specialization allows your core skills to generate points that leverage your core skills, applying bonus effects in the process. All for a nice increase in DPS. Even in the endgame, this specialization remains far too strong. This gives a damage bonus of over 100% if you keep your points consistent enough.
Paragon
It’s not just about “using the Paragon” anymore, you really need to invest time in honing it if you want to survive the forces of evil. Here’s our suggestion for the ranged rogue:
Final optimization details of this build
Finally, as usual, we’ll focus on the most interesting effects you can recreate over your material pieces. What we advise you to do is take it Damage and critical hit chance and critical damage. In pure stats, Dexterity is your best friend, and you’d do well to also include Intelligence and Strength when possible.
Of course, whoever says melee also says maximum armor and hit points, just to ensure more moderate damage absorption, reducing the damage suffered is always a good solution.
When it comes to which gems to equip, here are our picks:
- Weapons: Emerald for critical damage
- Armor: Topaz for CC effect damage reduction
- Jewelry: Diamond for resistance to all elements
Summary of all our guides and tips for Diablo 4
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