While all eyes were on the reveal of Diablo 4’s first season last night, Blizzard released a surprising new Diablo 4 patch on all platforms after the show. Patch 1.0.4 fixes a ton of bugs in gameplay, UI, quests, dungeons, and more.
But it also makes three key gameplay tweaks that we’re surprised are tucked away at the end of the patch notes. Given the magnitude of some of these changes, Blizzard should step up their game.
Still, the new changes have something for everyone, but more to address some complaints from hardcore players. First, Helltide Chests now have a chance to drop unique items – including six of the rarest items in Diablo IV.
Helltide Chests spawn at the end of the Helltide event, one of Diablo 4’s endgame events. Blizzard recently buffed the XP gained from opening them, and gave Helltide bosses a higher chance to drop better loot, so today’s changes build on that.
Another thing that players may encounter in the end game is the upper limit of crafting materials. Previously, it was set to 9999, and many hardcore gamers have reached the limit. After the patch, the new limit is 99999 – so it’s a deeper well for everyone.
Finally, patch 1.0.4 reduced the health of three bosses: Vhenard, Brol, and Cyhrach. Broll, in particular, is a bit of a pain for first-time players, but all three are generally the most annoying bosses in Diablo IV.
For the rest of the patch notes, please read the following:
game bug fixes
- Fixed an issue where the damage multiplier of Enhanced Frozen Orb was not being applied correctly.
- Fixed enemies with the Maelstrom affix being immune to damage.
- Fixed specialty elixirs reducing resource cost by 10% instead of the displayed 20% value.
- Fixed Glyph of Exemplary Conquest’s damage bonus being applied to any target instead of just vulnerable targets.
- Fixed the Barbarian’s Whirlwind ability briefly stopping channeling when using a cooldown ability.
- Fixed an issue where the guaranteed Overwhelming buff from the Barbarian Landstruck Guardian would be consumed after any other buff was gained.
- Fixed an issue where the player character would freeze if used outside the intended target range when using the Rogue Shadow Step skill.
- Fixed an issue where players were not able to rotate when casting a Channel skill if using a one-handed weapon without an off-hand item equipped.
- Fixed Scroll of Cursed in Hatelands having a lower cooldown than the displayed 5 minute cooldown.
- Fixed aspect of dealing flat damage via Codex of Strength Sigils scaling with player level instead of item strength.
- Fixed Necromancer’s Shadowcaster not passively applying bonus Shadow damage via the Shadowblight key.
- Fixed cheat death effects not triggering if you died while mounted.
Quest and dungeon bug fixes
- Fixed an issue where time travel would not occur and block progress during the “Blind Sight” quest.
- Fixed an issue where the Mother’s Judgment enemy would spawn before the player entered combat during the “Whispers of the Past” quest.
- Fixed multiple issues where quest progress would be blocked if players used town portals in certain sequences.
- Fixed various other issues that prevented progress on several missions.
- Fixed one less prisoner than intended to be freed in the Forgotten Abyss dungeon.
- Fixed an issue where teleporting to Weckingharne during the Witch of the Badlands quest would force the player to drop a bottle of quicksilver, despite the town being an allowed area for the quest.
- Fixed Cultist Sanctuary, Howling Warren, and Luban’s Rest dungeons not being complete if the Butcher was present and not killed.
- Fixed Treasure Goblins with Death Pulse affixes exploding after death dealing more damage than intended when killed in Nightmare Dungeon.
- Fixed an issue where phantom quests could not be completed properly.
UI bug fixes
- Fixed an issue where the QR code used for account linking on consoles was incorrectly sized, making it difficult to scan.
- Fixed an issue where the imprint cost display was inaccurate on the Legendary side.
- Fixed console players being unable to navigate the store after using the “Buy More Platinum” button.
- Fixed the Upgrade Glyph tab not closing after leaving the Glyph of Awakening.
- Fixed an issue where the assign skill button was not present in the tooltip for skills unlocked through item contributions.
- Fixed trading partial stacks showing the full stack in the tooltip when using a controller.
- Fixed an issue where the weekly reward chest for defeating a world boss would show as available if there was an event whisper for defeating the world boss, even if it had been claimed before.
Various bug fixes
- Fixed not being able to interact with NPC Arlo.
- Fixed an issue where the Druid, Necromancer, and Rogue helmets were missing from the Hatelands Slayer trinket set.
- Fixed an issue where the cost of the Sturdy Saddle ornament from the Stable Vendor would scale with the player character’s level.
- Fixed an issue where players could lure the Boiling Abomination Bosses in Arzuda’s Hate Field into a position where they could damage them, but were unable to damage them.
- Fixed an issue where installation decorations would not display correctly if applied while actively installing.
- Fixed an issue where the player camera in local co-op would pan from the point of death back to the point of respawn instead of moving immediately.
- Fixed an issue where the player and NPCs would disappear during the dialogue sequence if the player was under the influence of a Conduit Shrine. (The devil’s tricks strike again!)
- Various localization fixes.
- Various other interface and accessibility improvements.
- Further stability, performance and visual improvements across all platforms.
- Fixed an issue where the transmogrification of wizard off-hand items would reset when performing any inventory operations.
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