Game news Diablo Immortal: What is the lifespan of the mobile game’s scripted campaign?
Diablo IV regularly announces its news in lengthy blog posts that immerse players into the heart of the development, but of course the next level of the license takes place on mobile with Diablo Immortal.
An exit that is slowly approaching
Announced to boos by the crowd at BlizzCon with the now famous statement “Don’t you have smartphones?”, Diablo III has gradually calmed down the players. Supported by the announcement of Diablo IV, the title gradually presented its ambitions and the first contact was quite reassuring. The title is not yet available, however The opening of pre-registration has already brought together more than 30 million future players
Indeed, gamers on iOS have seen the date June 30, which was only indicative as stated by Blizzard. The game will retain the series’ hack ‘n slash approach Areas to be explored in all directionswith different objectives, errors, dungeons, side quests, events or even main missions.
We will talk about these missions today because our German colleagues from MeinMMO were able to ask a few questions for Wyatt Cheng, Game Director, for Joe Grubb Senior Game Designer, about the scripted campaign. As expected, there will be one that will serve as spine to all content. The two developers initially hesitated before explaining this The campaign doesn’t work as a linear progression of missionswhich we concatenate:
Different people need different amounts of time. I hesitate to answer because our story is divided into 8 areas. But you can’t just teleport to the area, play the story, and finish the linked story. The story in each area lasts approximately 15-45 minutes. Or let’s say about half an hour. But each of them has a level limit. Gut Swamp, for example, is designed to be level 40-45 accessible. So once you reach level 40, you can experience the story there, which in turn continues and later continues the story of the previous area.
Wyatt Cheng and Joe Grubb also explain that when players complete an area’s main missions, new activities are proposed. Rifts, bonuses and dungeons are thus unlocked and made possible Gain experience and, of course, get loot. Activities that are visibly designed to allow players to wait for the level required for the next area, thus increasing lifespan.
If it was just the story with no levels, you’d probably be done in less than 10 hours. But there’s all this other content you can do. Immortal is the biggest and most ambitious Diablo yet. That’s why there isn’t just one quest line, but lots of content around it.
There is also story-based content like side quests with characters you help. It really depends on how long you want to use it. If you ignore all this content, things go pretty fast. But if you want to fully experience what Immortal offers, it’s a much greater experience.
Unfortunately, this interview did not lead to more details on the business model of the game, which already plans to add content over time. Also, we’ll have to wait and see if there will be one or not Bridges between the mobile title and Diablo IV. Finally notice that Diablo Immortal’s release date has not yet been setbut estimates point to late spring.
Through MalloDelicJournalist igamesnews.com
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