A few weeks ago, numerous fans threw themselves into the open and closed beta of Diablo IV. Accordingly, a lot of feedback came together, from which Blizzard is now drawing consequences. Here you will find all the changes that the developers will make based on the statements.
Let’s face it, Blizzard hasn’t exactly covered itself in glory in recent years. The reputation of the once brilliant company suffered massively, but with Diablo IV they now want to make up for everything. The hack and slash should be based more on earlier parts of the series and offer fans a lot of fodder, even far beyond the end of the campaign.
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A few weeks ago there was a closed and an open beta for Diablo IV, which some players enjoyed. A total of 61.5 million hours played and 29 billion monsters killed. Of course, Blizzard didn’t just hold the test phases for fun, they also wanted to collect valuable feedback. A lot of this came together and based on the statements of the fans, the developers are making various changes.
The brave monster rescuers complained about some dungeons that too much backtracking was necessary. Therefore, Blizzard have optimized the following dungeons:
- Kratertor
- Desecrated Catacombs
- derelict shack
- Forbidden City
- fall of the hoarfrost
- Immortal charisma
- Kaserne von Kor Dragan
- Marterwald
- Real Benhöhle
But that’s not all. Events should happen more frequently in the dungeons. In addition, the developers have made the following gameplay changes.
- To reduce the need to walk the same path multiple times, monsters in dungeons are now looking for players, making it easier for you to complete the Kill All Monsters quest objective.
- When Animus is gathered, nearby players and allies gain:
- 10 resources.
- A 1 second cooldown reduction for all active cooldowns.
- Animus deposit channel time reduced from 3 seconds to 0 seconds.
- Save time reduced from 3 to 1.5 seconds.
- After completing all rescue quest objectives, you will now receive a health potion.
- While holding the Ancestor Statue, Bloodstone, Mechanical Box, or Stone Carving, you gain a momentum bonus that increases your movement speed and that of nearby allies by 25%.
- Pedestal channeling time reduced from 2 to 0 seconds.
- Returning a carryable to its pedestal now fully restores health, resources, and potions and resets cooldowns for all nearby players.
- When doors are opened, this is now shown to you on the minimap.
- All structure quest objectives in dungeons now have additional combat mechanics for players to overcome.
The following changes were made to the Classes of Diablo IV performed:
Generally
- Effects like stun and freeze can last twice as long on elite monsters before they become unstoppable.
- We took another look at class skills to make sure all classes had enough crowd control removal skills available.
- We’ve made changes to the efficiency of many Legendary Traits.
Barbar
- Barbarian class has received a flat passive damage reduction of 10%. To compensate, some passive skills in the skill tree have had their damage reduction effects reduced.
- The Whirlwind skill now deals more damage and consumes more Rage.
- The Dual Sweep skill buff now refunds its full Rage cost when used on stunned or knocked down enemies.
Druid
- Companion skill damage has been greatly increased.
- All ultimate skill cooldowns have been reduced.
- Seizure and Pulverize are now easier to use.
- Using a skill without shapeshifting now converts the druid back into human form.
Necromancer
- Summoned minions now die more often, requiring you to use corpses more often.
- The values of many bonuses in the Book of the Dead have been increased.
- The damage of the Corpse Explosion skill has been reduced.
- Skeleton Warriors and Mages are now darker.
Hunter
- Subtlety skill upgrade bonuses have been increased.
- Several passive skills have had their bonuses increased.
- All infusion skills have had their cooldowns increased.
wizard
- Combo Blitz’s damage has been increased and mana cost reduced.
- Chain Lightning’s damage has been reduced and is now less efficient against bosses.
- The cooldown of the Flame Death skill enchantment has been reduced.
- When using Fire Wall’s enchantment bonus, Fire Walls will now spawn among enemies more frequently.
- The Meteor skill enchantment has had its lucky hit chance increased.
Other changes Blizzard made after the beta:
- Fixed a bug that prevented the built-in screen reader from reading button hints, game option details, and other UI text.
- Fixed a bug where actions could not be assigned to the mouse wheel.
- Fixed an issue where Evasion could not be assigned to the right analog stick of controllers.
- Chat is now displayed on the left side of the screen when using the centered action bar configuration.
- Character stats are now displayed by default when you click the Materials & Stats button in the inventory.
- Move and interact inputs can now be mapped to one button, while primary attack input is mapped to a secondary button.
- The sans serif font used in the game has been replaced with a new serif font.
- Fixed several bugs that prevented bosses like the Butcher from being interacted with.
- The Butcher’s difficulty has been re-evaluated to be more challenging at World Tiers III and IV.
- Bosses like T’Chort, Malnok, Vhenard, and others have been re-evaluated for melee character difficulty. This has resulted in changes to attacks and combat mechanics.
- Fixed a bug that caused Malevolent Vampires with the Shadow Enchantment affix to repeatedly use Impale.
- Increased the chance for a dungeon event in basements.
- Cellars now always grant a chest upon completion.
- Fixed a bug that caused basements to be marked as completed prematurely.
- Fixed an issue where the Elite Guaranteed Monster would not appear in basements.
- Fixed a bug that allowed players to increase attack speed by prematurely canceling attacks with movement commands.
- Fixed a bug where characters were not immune and could not be targeted after loading and entering an area.
- The Reset Dungeon button has been disabled.
- Fixed a bug that caused Storm Valley and Serac Rapture to have fewer monsters than intended until the campaign quests in those areas were completed.
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