Since the first time Battlefield 2042In the unstable release, DICE has written a letter to players reviewing what it did early on, and providing a more specific plan, explaining our expectations in terms of repair and return features in the next few weeks.
This blog post is very long, but we decided to break down the most relevant parts into separate stories to make it easier to digest. The big news is that the second patch of Battlefield 2042 is expected to be released tomorrow, November 25. Although the complete change log will not be released until later today, we have a good idea for some of the fixes it brings.
The most interesting patch notes involve the game’s crimes, random bullet deviations and weapon spread. When zooming in (ADS) and moving, DICE is reducing this for all weapons. The patch also improves the accuracy of fixed shooting, and reduces the spread of clicks and bursts when shooting at a pace.
Finally, in terms of gun battles, the PP-29 SMG has increased vertical recoil, so it is not the only weapon worth using. This should make it less effective in a longer range.
Tomorrow’s update will also have quite a few gameplay fixes, the most notable is the resolution of a bug that prevents players from resurrecting when they are close to certain objects/walls or geometry. Regarding rebirth, DICE is implementing a rebirth protection system to eliminate the situation that players cannot be reborn when they fall down. Under these conditions, it will now respawn on cooldown.
The threats of LCAA hovercraft and MD540 Nightbird are also coming to an end. The armor of the hovercraft is getting lighter and lighter, the artillery is getting weaker and weaker, and the splash damage of Nightbird’s machine gun should no longer be huge. Bad Company 2 UAV-1 is back, and now it has been rebalanced.
These are all good fixes, and they won’t be the last in the game before the end of the year.