SuperData released a 2020 report and found that game revenue increased by 12% year-on-year, of which digital game spending reached $139.9 billion.
inside Super data The report pointed out that the top 10 advanced books accounted for 34% of the total revenue of the advanced market.
Revenue from high-end game consoles increased by 28% year-on-year, with North America accounting for more than half (57%) of the high-end game console market. The report shows that the “significant impact” of COVID-19 on the United States has led to higher participation in gaming consoles, driving global revenue growth.
Animal Crossing: New Horizons Becoming one of the hottest games in 2020, breaking the record for advanced download consoles, sold 5 million digital units when it was released in March 2020, and by the end of this year, it made Nintendo earn $654 million.
Call of Duty: Modern Warfare However, it is the highest-paid premium game in 2020, and the number of players has skyrocketed due to its hybrid business model including the free game “Battlefield”. Many people not only purchase in-game content, but also eventually pay to upgrade to the full game.
Sports games such as FIFA with NBA 2K By 2020, three of the top ten premium revenue games have gained momentum. In the early stages of the pandemic, 36% of gamers played video games instead of being unable to watch sports. After the TV broadcast of sports programs resumed, the sports meeting continued to perform well.
The high-end game market released multiple blockbusters throughout the year. Highly anticipated single-player games such as “Doom Eternal”, “Our Doomsday” Part 2 and “Cyberpunk 2077” help to increase revenue.
Single player games performed well during 2020, Eternal doom It is one of the highest paid premium games, with a circulation of 3 million, three times larger than its predecessor.Other single-layer games, such as The Last of Us 2 with Ghost on the horse, Which sold 2.8 million and 1.9 million digital copies in the first few months.
Speaking of single player games, it may not be released until the second half of this year, but Cyberpunk 2077 The company started this business when it was released in December, ranking eighth among the top ten games. According to SuperData’s estimates, the game’s digital revenue is $609 million.
Free games once again created the vast majority of game revenue (78%), with the Asian market accounting for 59% of revenue.
VR game revenue increased by 25% year-on-year, mainly due to the release of Half-Life: Alyx. The game apparently “rejuvenated people’s interest in VR” and sold 1.9 million digital units in the first six months, generating more revenue than all PC VR games in 2019 combined.