When looking for anecdotes to illustrate the inherent charm and frustration of "Disco Elysium", you only need to take a few minutes to get started. Your character wakes up with a fatal headache, has no memory of his past life, and doesn't wear clothes. If you're adventurous, grab a tie and shake it on the fan in the room. If the first of many checks fails, it will cause you to die from a heart attack and make it clear that this game means business. Because although it may be fun at that time and start the game with a character who is not willing to make a hoarse noise immediately, it is actually one of many situations in which your body, brain, or the outside world cannot obtain you.
Disco Elysium Review
- Developer: ZA / UM
- announcer: ZA / UM
- Platform: Audit on PC
- Availability: Now on PC
Disco Elysium is based on a fairly simple core idea, the mystery of black detectives using CRPG conventions. You don't need to spend time killing monsters in fantasy wars, but instead spend time walking through the ruined streets of Revachol. The main attraction at the time was how obsessed with developer ZA / UM's pen and paper game role-playing mechanics. Here you can invest in a variety of skills representing physical, mental state, knowledge and social style. To make things fun, you can't simply burn everything out, so while there are many ways to ask for help, you may always struggle when your role is not being met.
This is a bold method to ensure that the player never feels completely under control, and for a while, it is interesting to see your character groping through an already serious murder investigation. However, the inherent possibility of failure makes it impossible for you to experience it at all. When I had my own heart attack anecdote, I played for seven hours: a combination of rejection of the task, failure to pass a check that led to another check, and no more tricks to spend retrying what was said I have nowhere to go on the check. All of these usually very popular mysteries brought me to a crossroads where I didn't even know I was going. After that, I became an addicted protector and skill point accumulator. Disco Elysium showed me the mechanical heart inside, and I felt that I could no longer rely on dropping the dice to where it was possible.
Frankly, I'm busy with a lot of things, and these things are not often worked by the police because this is exactly what the game wants. The length of Disco Elysium is not explained by a tortuous plot, but an attempt to distract you in various ways. Of course, auxiliary tasks are important to your overall progress, but in the types where you have read a lot of ZA / UM, you underestimate the usefulness of a good editor. Obviously, everyone who contributes to gaming at any time and in any capacity contributes to writing, suggesting that because some conversations are stubbornly without any rhyme, reason or cohesiveness.
This is most obvious in the protagonist himself. As a forgetful, alcoholic, and occasional drug connoisseur, a detective is the perfect figure between two personalities, and his brain is basically a drawer in desperation. Different aspects of personality are randomly added to the conversation, and you can decide whether to listen or speak. However, no matter how low your skills in a certain field are, all parts of your personality are equally weighted when it comes to occupying real estate in your head and therefore appearing on my screen. Sometimes I can tell Disco Elysium, thank you, I don't want my encyclopedia to give me a complete picture of the history of the part of the town I just entered. At other times, it will only proceed without request.