Don't get too upset, but the developers of The Simpsons: Hit and Run could apparently have made three sequels if some anonymous weirdo hadn't decided not to

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Don't get too upset, but the developers of The Simpsons: Hit and Run could apparently have made three sequels if some anonymous weirdo hadn't decided not to

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To this day, players still love The Simpsons: Hit and Run, and there would obviously be many more if it weren't for the people who helped publish the game.

I'm not sure there's a PS2 game that's more universally loved than The Simpsons: Hit and Run. I've never heard a bad word against it, and even now people are calling for a port or remake, but it never comes to fruition. This Grand Theft Auto-style game sold well at the time, but somehow a sequel never materialized, and now we may know why. Earlier this month, YouTube Summoning Salt posted a video about The Simpsons: Fight and Flight that is actually working on a full-length documentary on the history of the speedrunning scene in various games, as spotted by GamesRadar , one review actually came from the game's lead designer Joe McGinn.

Watch on YouTube

McGinn's review initially simply said how “incredibly funny and heartwarming” the video was as the game's lead designer, but he later shared in another comment that, in fact, the film could have been, at best, There were three sequels, all without the cost of licensing The Simpsons itself. McGinn explained that The Simpsons' production company, Gracie Films, “offered our publisher a deal to produce three sequels at a reduced price of zero dollars, including all rights to The Simpsons and the voice actors ( We don’t have to pay anything for the Simpsons license) in other words).”

With an offer like this, and the game being so successful, there's obviously the question: “Why didn't anyone approve this?” Well, as McGinn went on to explain, “Some crazy person at the publisher—we kept Not sure who – said no. “This was obviously a pretty crazy decision, and certainly a frustrating one for the developers, but alas, 20 years later, there's nothing anyone can do about it. . Maybe one day we'll get at least a port.

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