Don’t Starve originally launched in 2013 and turned out to be an absolute roguelike survival darling that then made it to many other platforms. Now there will also be a board game adaptation of the indie hit.
Anyone who enjoyed the indie survival game Don’t Starve and would like to delve into the topic again can be happy: Glass Cannon Unplugged has now announced a board game adaptation of the title. The company has already been responsible for several other tabletop implementations of video games such as Frostpunk and Diablo in the past, so it has plenty of experience in this regard.
Now the board game “Don’t Starve: The Board Game” is to follow in cooperation with the video game developer Klei Entertainment. To finance this, there will be a crowdfunding campaign on Kickstarter, which is scheduled to start at the end of the third quarter of 2024 and is currently being prepared; one The Kickstarter page can already be found online.
The team at Glass Cannon Unplugged, which most recently worked on “Frostpunk: The Board Game,” is partly responsible for the design of the board game. Lead developer will be Rafal Pieczynski, Jakub Wisniewski (designer of the board game for This War of Mine) and Natanel Vo-Apfel (Into The Outside: Prelude) will help on the narrative front.
Each game in the board game implementation should last around 60 to 90 minutes and can be played by 1 to 4 players. The visual design should be based on the unique look of the video game. In the game, you take on the role of various characters from the video game and have to work together to defy the elements and fight various monsters. The game mechanics should take up aspects of the source material such as different player decisions, dynamic combat and the exploration of an open world, as well as different conditions during the day and at night.
After the release of the board game, there will also be additional content for it in the form of “expansions, add-ons and future retail releases”.
The video game Don’t Starve relied on fast roguelike mechanics and survival elements such as crafting. Above all, the unique 2D style stuck in a dark world, which was reminiscent of Tim Burton films.