Dragon Age: It’s already over for The Veilguard. Bioware developers already have their eyes on their next big video game

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Dragon Age: It’s already over for The Veilguard. Bioware developers already have their eyes on their next big video game

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Gaming News Dragon Age: It’s already over for The Veilguard. Bioware developers already have their eyes on their next big video game

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Following the release of Dragon Age: The Veilguard, Bioware’s artistic director reveals that the studio is already working on its next Triple A. An opportune time to revisit the mistakes of previous titles while reaffirming that they serve as lessons to improve future games.

Bioware learns from the past

Bioware is a Canadian studio best known for developing Baldur’s Gate (1998, then 2000) and the titles in the Mass Effect and Dragon Age franchises. In an interview for the Rolling Stone, John Epler, creative director of Dragon Age: The Veilguard, talks about the limitations of previous Bioware games and plans for the future.

See Dragon Age: The Veilguard on Amazon

As soon as Dragon Age: The Veilguard was released on October 31st, Bioware is already thinking about the next Mass Effect. In The artistic director indicates that there will be no DLC for the title and assures that the studio is aware of the errors made in the previous works of the two licenses and that it intends to correct them. The interviewee explains that he became aware of it the importance of “polishing” games. Proof of this are the releases of Mass Effect Andromeda, whose launch was marred by criticism of the numerous bugs.

Furthermore, both Dragon Age Inquisition and Andromeda have demonstrated this nature A large open world is not enough to satisfy the public. These are closing and storytelling lessons carried over to the final installment of the Dragon Age series. The Veilguard’s gameplay is actually more linear and mission-driven. Bioware also placed great emphasis on character development surrounding Rook, the hero.

Dragon Age: It's already over for The Veilguard. Bioware developers already have their eyes on their next big video game

The way of the multi

John Epler points out another weakness of Anthem, Inquisition and Andromeda: the multiplayer mode. For this reason, and out of a desire to deepen the character profiles, Bioware abandoned the idea of ​​making The Veilguard a multiplayer game.

However, it is possible to tell a story in a multiplayer game. FF14 does an excellent job (…) It’s funny because the games I play most in my free time are multiplayer games (…) But when it comes to creating worlds and experiences, I love those Immersion that a solo offers. – John Apple.

The artistic director reveals at the end of the interview that the studio wanted to release remasters of the old Dragon Age, that is, the first three games were developed with Eclipse, the EA engine, a tool that few developers are familiar with. As for the very latest title, The Veilguard, the manager reveals that no extension is planned.

About Dragon Age: The Veilguard

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