Bioware and Electronic Arts had put a lot of hope in the release of Dragon Age: The Veilguard. But the lean sales figures now lead to a clear cut at the renowned studio.
Electronic Arts had certainly imagined it differently and the former role -playing titans at Bioware as well. But since Mass Effect: Andromeda and the Anthem cleaning, the worm has been in the Canadian studios. The hope of fighting back at the top with Dragon Age: The Veilguard was correspondingly great and ultimately it became a very usable game.
However, the commercial success did not work, the sales remained far below expectations. Only 50 percent of the forecasts could be recorded. This now has an impact on the studio, as well as previous restructuring, which now have an effect after the end of the Veilguard development.
A Report from Bloomberg According to the meantime, only fewer than 100 employees at the RPG smithy work compared to more than 200 during Veilguard and 400 at peak times. Some of the employees are said to have been distributed to other EA studios after the end of the Veilguard development, but before the sales results became known. This should probably have to do with the fact that Bioware is only to work on ongoing development and that the new Mass Effect is still in the concept phase. In other words, the developers have nothing to do for a while.
The redistribution of the employees originally intended as temporary should now be permanent, and more than 20 employees are said to have been completely released. One can now only hope that Bioware will find back on track with the new Mass Effect, even if its publication is still a long way off. The game is now with a significantly reduced team in the concept phase and a start of the full production should not be in sight given the redistribution of the staff.
Electronic Arts had taken over Bioware in 2007 and landed a huge hit with the Mass-Effect trilogy. After that, thanks to the star of the RPG titans. Mass Effect: Andromeda remained clearly behind the expectations and the attempt to start a live service game with Anthem flopped completely. In addition, endless quarrels came behind the scenes and mountains questionable decisions. Now the future of the Canadian studio stands on a knife cutting edge.