Dragon Age: Veilkeeper is almost the exact opposite of Mass Effect in one key respect

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Dragon Age: Veilkeeper is almost the exact opposite of Mass Effect in one key respect

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BioWare is well known for its role-playing games, and while games like Mass Effect lean more towards action, Dragon Age: Warden of the Veil is more focused on role-playing.

After years of waiting to finally see actual gameplay, Dragon Age: Keeper of the Veil (formerly known as Dreadwolf) has finally been fully revealed, with a big gameplay trailer promising a thrilling adventure. While not particularly action-focused at first, the Dragon Age series has certainly been moving in that direction over the years, and Keeper of the Veil looks to be no exception. But in an interview with RPG Site, Keeper of the Veil director Corinne Busche made it clear that the game will focus more on the RPG aspects, unlike its more action-oriented counterpart, Mass Effect.

“I really think of Mass Effect as an action RPG,” Busche said. “Big on action, small on role-playing. We’re almost the exact opposite.” Busche went on to explain that, like many games these days, Keepers of the Veil does have a skill tree, which is described as “very large, and it’s tailored to your class… imagine an almost giant spiderweb-like visual when it’s unlocked. If I’m a mage, the centerpiece is the core of the mage’s gear.” RPG Site took a few seconds to briefly interrupt Busche’s explanation of the skill tree to compare it to Final Fantasy X’s sphere grid, which was clearly partly influenced by Keepers of the Veil’s skill tree, though more in terms of organization – apparently Final Fantasy 12’s ability selection and passive skills are closer to what you’d expect from a new Dragon Age game.

There’s one thing about Guardians of the Veil that’s similar to Mass Effect, though. The upcoming RPG won’t be an open-world game, but rather quest-based. “We went back to what we thought was going to deliver the best, most curated, most intense narrative,” Busche said in another recent Q&A (via PC Gamer). “You can go back, solve mysteries, do some really cool side content… not treasure hunts, not grinds… but some really cool side content. But I want to be clear, this is a curated, handcrafted experience.”

Alex recently got his hands on the game, and he said it was both impressive and beautiful, despite the controversy it will inevitably cause. The RPG doesn’t have a firm release date yet, but you can expect it to release on PS5, Xbox Series X/S, and PC this fall.

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