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Dragon Quest 11 S: Reviewing the Endless Times

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I won't admit that I was wrong, but … A year ago, Dragon Quest 11 debuted on PlayStation 4. Although I certainly liked it, I was not as keen on it as most people. This is a determined traditional outing that doesn't seem to offer much other great content (although it is so great that it is easily the most luxurious RPG I have ever played). Now, for the second time playing Dragon Quest 11 on Switch, I have adjusted my views slightly. Why is this so?

Dragon Quest 11 S Reviews

  • Developer: Square Enix
  • announcer: Square Enix / Nintendo
  • Play platform: switch
  • Availability: September 27th on Switch

Maybe part of the reason is the old-school fanaticism of Nintendo, and seeing "Dragon Quest" return to the position on Nintendo hardware. But I want to think that I am more professional than this. Of course, for this new version, a lot has changed, and the original version has been modified in all suitable places, and more content has been added. It seems that the basic principles of Dragon Quest 11 have not changed (they are far apart), but have been polished and polished to make it easier to understand their true meaning.

In fact, this Dragon Quest is all about tradition. Like the Enix series, but the essence of 11 seems to respect the 33-year-old brand's way of doing business. Dragon Quest 11 is set against the background of the energetic Ederian whimsical, and sees your dumb protagonist slowly awaken their fate to save the world. Dragon Quest expresses its mature old stuff in typical characters and dialogue styles (here in English, Japanese for the first time), and becomes active by citing the past of the series. Especially nodding on a game, and this new Switch version is free to distribute a lot of other content.

The opportunity to play set scenes from previous Dragon Quest games is an extension of the 2D mode. This version is also included in this Switch version. This mode is upgraded from the 3DS version, and the 3DS version itself is upgraded from Not localized in western regions. Entering the church in Dragon Quest 11 S, you can choose to switch modes (though it is worth mentioning that it is not seamless because you have been pulled back to the beginning of this chapter), yes, you can experience the adventure completely in 2D I like it because it shows that it is the basis of a firm traditional RPG, in addition to all glorious window decorations.

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The Switch version has an impressive number of improvements, from new missions to being able to meet your party members in the wild. Oh, you can skip the cutscenes at any time now-if this is your second pass, great.

Yes, combat is turn-based. You can move freely in battle, but this movement does not affect the battle in any way, so it feels completely redundant. There is a skill board that can be crafted from a furnace that is now available outside the camp, and also has an inspiring power that allows you to attack between party members. So, so soft, no dull edges will be found anywhere. Is it frustratingly shallow or pleasingly frictionless? Indeed, this is all a personal opinion.

Dragon Quest's progress is designed to keep things flowing to fit the book style of its entire child. Just like any old story rebroadcast, it's also about the details of the reenactment-this Dragon Quest excels here. Akira Toriyama's artwork has never been better than it is now (although the resolution can be well received on the Switch, but whether it is handheld or docking, its performance is still great), the soundtrack has never changed Even richer-this time around carefully designed scores and choices, should you be a little angry and go back to the synthetic version of the original PS4.

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Other changes include new Draconian mode options, more installation and photo modes-most importantly smaller adjustments, all of which bring a smoother experience.

Everything was the same way that Dragon Quest 8 was back then, although a big problem with the vanilla version of Dragon Quest 11 was that it progressed just as well as the famous slow Dragon Quest 7 Icy, maybe this will make you happy, or maybe you want to know why, like me, Dragon Quest 11 took so long to spend the time to explore 2001 like Stanley Kubrick Faith, Intelligence, and Extraterrestrial Life: Space Walk. In Dragon Quest 11, you have answered the question of where the jump button is.

The Switch version does have its own answers to all of these and offers a new option to further speed up the battle. It undoubtedly helps progress, alleviates the pain of grinding, and makes the long journey of Dragon Quest 11 more palatable. Is this the best Dragon Quest? Someone believes that I can understand why-in this series, such popular characters, charm and color are their most vivid places. I'm personally not sure, even after making improvements to this version, I hope that Dragon Quest 11 will find more space for players, although the eloquentness or scope of its craft can't be denied. In terms of scale and wonder, this is the grand adventure you can find on the Breath of the Wild on the Nintendo Switch.



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