Really, it's only a matter of time, and it's not until Breath of the Wild (which is one of the best games of the past few years and one of the best games of all time) that it's starting to make its mark on other video games But this is the first time I feel clear. Dragon Quest Builders 2 was launched in Japan at the end of last year. It is a follow-up to the original 2016. The work itself is a delicate combination of Minecraft and the long-popular RPG series. The sequel streamlines things, exudes a little wild breathing inspiration, and stands out from the crowd. It's refreshing.
Dragon Quest Builders 2 review
- Developer: Square Enix / Omega Power
- announcer: Square Enix / Nintendo
- Play platform: PS4
- Availability: July 12 on PS4 and Switch
From the first time, these foundations are still very familiar. You are trapped on the land where the building is banned, which will give you a spark of creativity, push it further into the wild to get the resources you bring back to the base to build it and attract more citizens, and slowly provide them with They are happy facilities. It's a hypnotic cycle, and it's consistent with the atmosphere of Dragon Quest, as you fight the lightest in the wild and then indulge in lightweight structures when you return.
The building was greatly strengthened this time. With a new emphasis on agriculture, your first task is to build a farm from scratch when looking for seeds and then planting them in the field. The other villagers you recruit will provide more help. When performing tasks for them, your base will continue to upgrade, eventually releasing their ability to build side by side with you (there are also multiplayer games, up to four players can participate in). An island beyond the main mission, with the goal of creating things you like, and community features are now more tightly woven into the structure through shared screenshots and creations). When your villagers are doing business, they may even have a sense of autonomy similar to Sims, line up to the bathhouse at night, or patiently line up to the toilet, where they may store "night soil" (of course, and then can be used to fertilize the land ).
Compared to the last timeout, there are fewer minor hassles. The degradation of weapons and armor has disappeared, your build tools are now more extensive, and the craftsmanship has been reverted to the basic elements, the UI has been similarly trimmed, and it gently guides you in the right direction when the requirements are met. You can sprint in the wild without having to strip yourself of abilities and blueprints at the end of each chapter-giving Dragon Quest Builders 2 a more cohesive, coherent feel.
This is a small adjustment that can make a big difference, bringing together the islands you explore. The effects of wild breathing can also be felt in the wild, and there are some small problems on the map for you to solve, which will solve your curiosity, and the dash only improves the simple behavior of looking around, and, later in In Dragon Quest Builders 2, you get a cloak very similar to Link's paraglider.