disc project Chief Financial Officer Piotr Nielubowicz said he doesn’t see a future for developers launching single-player games that introduce microtransactions.
We’re generally past the days of having tons of microtransactions in single-player games that you don’t really need, but that doesn’t mean they’ve completely gone away.Fortunately, it seems like you can’t expect microtransactions in future Witcher or Cyberpunk single-player games, as seen in a recent interview with StockWatch.pl Juice head), CFO Nielubowicz talked about situations where the company might use them. “We don’t think there’s room for microtransactions in single-player games,” Nielubowicz said. “But we do not rule out using this solution in future multiplayer projects.”
iGamesNews
It’s obviously reassuring to know that a tentpole title like The Witcher series won’t be affected by microtransactions, as they do feel like a thing of the past – do you guys remember Oblivion’s vests? Clearly, multiplayer games haven’t escaped the curse of microtransactions yet, and as Nielubowicz mentioned above, they’re not excluded from CD Projekt’s multiplayer titles, but it’s a step in the right direction.
iGamesNews
When Dragon’s Dogma 2 launched last week, it was quickly met with near-universal critical acclaim, including Alex’s review for iGamesNews. However, due to the game’s inclusion of microtransactions, it quickly received negative reviews on Steam. Player frustration comes from the fact that part of the DLC is stuff like port crystals needed for fast travel and camping gear (a way to regenerate your health in the wild). You absolutely don’t need to buy any of them, as all of these things aren’t actually that hard to obtain, although their existence can still be frustrating.
During its recent earnings call, CD Projekt also talked about the future potential of The Witcher and Cyberpunk mobile games, but they didn’t outright reject them.