Elden Ring performance is now a bit ‘mixed’ on all platforms

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Elden Ring performance is now a bit ‘mixed’ on all platforms

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Eldon Ring Coming out tomorrow, whether you plan to use it for PC or console, you may want to report to Digital Foundry how it performs first.

Right now, according to DF, it’s a bit of a “mixed game” in terms of how the game performs on various systems.

On PS5 and Xbox One X, even running on release day patch 1.02, frame rate modes run between 45-60fps on PS5 and Xbox Series X, while each quality mode ranges between 30-60fps.

Both machines ran at fully unlocked frame rates, like the web test, still without a 30fps cap to balance out wobbly readings in quality mode. The result is “highly variable performance in quality mode in particular”, where 60fps is rarely “if ever achieved” on PS5 or Series X.

DF says neither console will deliver a consistent 60fps in the final version, but there are some workarounds. Xbox Series X’s “Vastly Improved System-Level Support” for Variable Refresh Rate (VRR), if you have a monitor that supports it, as it helps minimize “jitter in the 45-60fps range in frame rate mode” . Xbox Series S owners will also benefit from VRR.

While the PlayStation console doesn’t support VRR, running the PS4 app on the PS5 can clear the frame rate to a smooth 60fps. However, this means the game will run at a lower resolution. But even with some trade-offs, running the game like this is by far the best option for a consistent 60fps.

For PC users, even with patch 1.02 available, there will be a stutter of up to 250ms when “new effects, enemies and areas appear on screen”. A lesson in stuttering as the game progresses, but the “second and more general stuttering” seems to be related to loading new game areas, as moving from one area to the next can cause a slight one-time frame drop. In the worst case, there is a “frame time issue” that drops the frame rate from 60 to 40 seconds.

Those using G-Sync or Freesync monitors will notice that they help alleviate some of these issues, but it’s still not ideal as the console version doesn’t suffer from these stutters. Other issues are the lack of ultra-wide screen support, frame rates above 60fps, and graphics options that don’t support visible scaling. Because of this, Digital Foundry suggests it might be wise to wait for more patches before “putting time into the PC version.”

The above issues may be fixed in future updates for all platforms, so keep that in mind before jumping into the game sooner rather than later.

If you haven’t heard, the reviews for the game are great, you can check out our review here and read our Elden Ring review here.

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