There are still supposed to be people who smile at video games as a niche. A new sales analysis by GamesWirtschaft shows that this is no longer the case.
(Image source: Gamesmarkt)
The dear colleagues from GamesWirtschaft have taken the sales of the Corona year 2020 to their chest and found that video games only had to admit defeat to one opponent in the entertainment sector – namely the books. Unfortunately, the analysis also confirms that we may have to get used to the fact that in-game purchases will continue to be an integral and important element.
In 2020, a total of 5.3 billion dollars was spent on video games in Germany. In-game purchases accounted for a whopping 3.25 billion dollars, of which mobile games naturally play an important role. An increase of a whopping 44 percent compared to the previous year. Purchased software accounted for just 1.2 billion dollars, the rest went to game subscriptions and online services. The games turnover does not even include the sales of consoles, PCs and accessories, which again amount to over 3 billion dollars. Also here, by the way, an increase of 32 percent compared to the previous year.
Thus, only books are stronger in entertainment, which landed at a whopping 9.08 billion dollars. Video streaming climbed to a total of 3 billion dollars in the Corona year, while the cinema ended up with massive slumps due to the corona-related closings at only 318 million dollars. The turnover of the cinemas shrank by over a billion dollars.