Ranch
Stephany Nunneley
Wednesday, February 12, 2020, GMT
Ranch
Episode 3 of The Division 2 content arrives today and will take you to Coney Island.
DLC launches today and will consist of two main tasks 2nd Division Players can dig deeper. Currently valid for Year 1 pass holders, and all February 19.
Next to the new location is the enemy of the first game and can use the new firewall specialization and exotic weapons: Cameleon.
In addition to the new content, a fix is also provided, including a series of bug fixes. The full patch description is below.
Division 2 Title Update 7, Episode 3-Patch Notes
In episode 3, agents will be deployed to Coney Island, hoping to secure the protection of Black Tusk troops from Vicky Tchernenko (virologist). Tchernenko, linked to Amherst, the creator of the green poison, will not fall into the wrong hands. However, not all of these tasks have been planned as the villains of the past return with harmful plans for the future of humanity.
New content
main mission
- Coney Island Stadium
- Coney Island Amusement Park
New specialization
Firewall function
- The firewall is our sixth major and is equipped with K8-Jetstream Flamethrower. In addition, the firewall is equipped with Striker Shield, which provides an aggressive gaming style.
Classification
- Detention center rescue
- Nightclub penetration
Exotic weapon
Weapons
- UIC15 MOD2
- Honey Bad
- G28
Hardcore mode
- Disconnecting from a server while it is down will now cause the role to disappear.
- Failed core agents will now automatically reject group invitations.
- Leaving the group while in an overwhelming state will now cause the character to perish.
Gameplay changes
- Players will now respawn at the last checkpoint of the mission when the game is restarted.
- Added other peculiar weapons to the wall of the shooting range.
Balance change
- Decreasing (neuro) state effect returns have been adjusted to reduce the duration of immune effects.
- (Nerf) Shotgun PVP multiplier reduced by 20%.
- (Nerf) The PVP multiplier for the dual-shot Shotgun has been reduced by 40%.
store
- of New York expansion warlord Preorders are now available. The purchase includes new 30-level character enhancements that will be available in episode 3. The main purpose of this feature is to give new and old players the option to jump into the extended instructions if they wish.
- A level 30 character boost is also available for purchase of level 20 super characters, about 20 Euros or the equivalent currency in your area, mainly for players who want to stay in the base game but catch up with the final game and those who want to move them faster Equipment to the final state of level 30. Since the Level 30 Booster is bundled with the New York Warlord, players with this extension will not be able to purchase a Level 30 Character Booster.
- Level 30 Boost is currently not available for purchase on PlayStation 4, and will be purchased on the platform while the Warlords of New York expands in New York.
- Textiles are online now! Players will now receive textiles that can be used to purchase a variety of clothing directly in the store when they receive a copy from the standard clothing cache.
- Buyable Level 30 Role Enhancements-2000 Premium Credits- one time use
- Buy the Warlords in New York-including level 30 character upgrades- Unlimited time use
Bug fix
- Fixed a bug that caused explosive damage to the shield, which could not be scaled properly using the PVP modifier.
- Fixed an issue that could cause conflict mode to crash in some cases.
- Fixed an issue that allowed quick access to off-site events even if players in the group did not have access. This prevented all party members from entering off-site activities.
- Fixed an issue with the "Black Tu Tooth Fighting Uniform" hat that caused hair to pass through the female character.
- Fixed an issue that caused the lack of "MK5 scope", "Special Forces 9mm Magazine", "Fixed Compact Magazine" and "Rigid Integrated Spring" blueprints on the production table
- Fixed an issue that caused "Cluster Searcher" mines to reach unexpected targets and get stuck.
- Fixed an issue that could cause players to fall into the revival art when resurrected by Reviver Hive's allies. revival…
- Fixed an issue that could cause agents to equip their primary weapon with a skill after using a professional weapon instead of switching back to a professional weapon.
- Fixed an issue that could cause players to quickly move to where they were hovering instead of moving to a previously locked position.
- Fixed an issue that could cause team members' weapons to appear on large maps while playing "Dapa Research Labs" and "Pentagon" missions.
- Fixed an issue that could cause players to disconnect when interacting with props in the Pentagon Safe House.
- Fixed an issue that could cause the player's skills not to destroy enemy weaknesses when performing tasks at the Pentagon.
- Fixed an issue that caused water ripple effects to play in unexpected areas during Pentagon missions.
- Fixed an issue that caused enemies and props to be visible on the door when recreating the Pentagon mission.
- Fixed an issue that could cause the Welcome Center door to close before players advance after completing the Pentagon Breakthrough Introductory mission.
- Fixed an issue that could cause enemy drones on a Pentagon mission if the agent aimed the player with the turret without attacking the player.
- Fixed an issue that caused the door to open unexpectedly when replaying DARPA research labs about normal, difficult, or challenging difficulties.
- Fixed an issue that could cause invisible areas when turning off power terminals during Pentagon missions.
- Fixed an issue that could cause bioreactor collisions during DARPA research lab missions in some cases.
- Fixed an issue that could prevent the door from opening after completing the DARPA Research Lab mission, preventing agents from robbing the area.
- Fixed an issue that caused lighting issues when roaming freely in DARPA Research Lab missions after completion.
- Fixed an issue that could cause players to explode when logging in after a disconnection in the Pentagon Breakthrough Introductory mission.
- Fixed an issue that could cause Brenner's mortar sound to sound but not being able to fire mortars during DARPA Research Lab missions.
- Fixed an issue that could cause enemy NPCs to continue to spawn even after players killed boss encounters in DARPA Research Lab missions.
- In the DARPA Research Lab mission, the wording was changed from "defending the loading bay" to "surviving attacks" to make the targets clearer.
- Fixed an issue that could cause multiple props to be missing from the final movie of the DARPA Research Lab mission to complete the storyline difficulty.
- Fixed an issue that could cause NPCs to fall into the Manning National Zoo quest and prevent players from moving forward.
- Fixed an issue that could prevent players from interacting with explosives items in the Tidal Basin fortress after respawning.
- Fixed an issue that could make monorail trains unavailable under certain conditions during the Mann ing National Zoo mission.
- Fixed missing crumb waypoints from the Locate Emeline target in the Manning National Zoo mission.
- Fixed an issue that could cause NPCs to fall into the "Invade Washington Hotel" mission.
- Fixed an issue that could cause weapon audio to be delayed during missions at the base of operations.
- Fixed an issue that caused the door explosion audio on the PS4 invasion of the Manning National Zoo mission to be out of sync.
- Fixed an issue that could prevent Cassie Mendoza from generating.
- Fixed an issue that could cause players to be teleported outside the playable area instead of immediately after the countdown.
- Fixed an issue that could cause tutorials to spam in the UI if the player repeatedly opens and closes the UI.
- Fixed an issue that caused "Target Loot" to not have "Gear Module" and "Skill Attachment" highlighted in the Loot Check menu.
- Fixed an issue where EMP grenades could not be replaced when the grenade ammo box was opened.
- Fixed an issue where the equipment score was displayed instead of the actual player level when playing in the "Hardcore Mode" beta.
- Fixed an issue that could cause players to get stuck in the Inspect UI when checking another player after being knocked down in a dark area.
- Fixed an issue that caused the camera position to remain fixed when selecting any item from any category in the Inventory tab and suddenly exiting the menu.
- Fixed an issue that could prevent the Cover to Cover tutorial from working properly, resulting in no other tutorials being triggered.
- Fixed an issue that could prevent the loot beam from being minimized within range.
- Fixed an issue where an "External Playable Area" notification would appear when players entered any Thieves Den safe room in the dark western area.
- Fixed an issue that could prevent enemy NPCs from spawning from manholes in the Marina Supply Route Classification mission.
- Fixed some cropping issues in the clothing store in the game.
- Fixed cropping issues for multiple clothing items.
- Fixed an issue that could prevent players from interacting with the joystick to open and destroy the manifold during the "Destroy Manifold" target in the Kenley Underground Station survey area if the player had previously died or the target timer had run. come out.
- Fixed incorrect text displayed when completing a mastery course at Kenly College.
- Fixed an issue that could, in some cases, cause the spear gear's aggressive reconnaissance talent to delay activation of players wearing the suit
- Fixed several cropping issues for gear items.
- Fixed an issue where the Cascade Mask and Cascade Mask Copy icons did not match the project model.
- Streaming improvements have been made in several aspects of the game to deal with walls that are invisible to players.
- Fixed several issues with the cover not working properly.
- Fixed several lighting issues.
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