Fallout 76: Wastelanders – consequences from NPCs instead of atomic bombs

Geralt of Sanctuary

Fallout 76: Wastelanders – consequences from NPCs instead of atomic bombs

Atomic, Bombs, consequences, Fallout, NPCs, Wastelanders


Relationships instead of bombs: In Fallout 76 you change the world with NPCs. Relationships instead of bombs: In Fallout 76 you change the world with NPCs.

With the new Wastelanders update for Fallout 76, there are finally human NPCs, complex dialog systems and a whole series of quests. Bethesda also wants to go back to her role-playing roots. The question many players have been asking themselves since the announcement of the singleplayer-focused update is: How far can I go with the world and the new NPCs?

Bethesda gave us an answer to that.

How does the new Wastelanders update play? And will the single player dreams finally come true? Colleague Micha knows that, who has already spent 30 hours in Fallout 76: Wastelanders. He summarized his conclusion in a plus preview:

Fallout 76's comeback? Our conclusion after 30 hours of wastelanders

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Fallout 76's comeback? Our conclusion after 30 hours of wastelanders

Make friends & enemies without dropping atomic bombs

In an interview, Lead Quest Designer Ferret Baudoin reveals that »the consequences of our decisions are personal«. Fallout 76 takes place in a so-called »Shared World«. This means that you are assigned to a world together with other players when you log in and have to play there according to the given rules.

This prevents players from breaking this world for othersby, for example, dropping an atomic bomb on a city or killing your quest giver. This also limits the possibilities to change the direct game world. That you devastate an entire area, for example, is only conceivable in instances that are not part of the shared world.



Fallout 76 - With Wastelanders, the game is finally on the right track




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Fallout 76 – With Wastelanders, the game is finally on the right track

Although the shared game world brings some hurdles with it, Ferret Baudoin is confident:

"I think it is often more satisfying if the consequence is not" Okay, which part of the card I blew up ", but when it comes to which person likes me now, who hates me and which one might hit me in the back All of these are direct consequences of my decisions. "

So instead of destroying the world with atom bombs, you can by changing relationships with your companions, factions, and other NPCs, as well as your decisions. In the future, however, it is conceivable that more changes to the direct game world are possible on the private worlds, which you can receive through a paid Fallout First membership. However, there are no concrete plans yet.

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