Tim Cain, one of the developers of the original Fallout and a consultant on The Outer Worlds 2, outlined his thoughts on mods in a recent YouTube video, and one of the things he mentioned was that The big positive is that mods have the potential to be replacements or resolve annoying back-and-forth debates about features and mechanics in video games.
If you’re tinkering with a game, some of the first titles you get (assuming they make it to market) will likely have some of its systems modified to better suit your desired experience. For some, it’s turning Fallout 4 into a survival game, and for me, it’s turning everything into Fallout New Vegas, complete with the game’s Perks and skills system.
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It turns out that Fallout co-creator Tim Cain is a big fan of these types of mods, as they actually help developers think about things people might want them to do or add to the game, rather than just It’s someone claiming to “do it” on the internet.
“There’s a huge difference between someone saying ‘I want the skill to work this way,’ and a modder saying ‘I made the skill work this way,'” Cain said in a recent YouTube video on the topic of modding explained in the video. From a developer’s perspective, he had it outlined to him: “One is ‘That’s an interesting point,’ and some people agree, some don’t, and the other is ‘Well, let me take a look. ‘.
“Instead of debating whether this is a better skill system, I can play with it and see how it actually works and see how it interacts with perks and upgrades and other skills,” Kane said. He added that this is one of the reasons he has so much respect for modders, who take the time to learn how to add content or change content to the games they love, which requires more of a commitment than just liking the game and talking about it socially There’s a lot of discussion about this in the media.
The latter is obviously still something a lot of us do, and developers can glean positive things from it – after all, anyone making a game wants people to enjoy it – but it’s actually possible to turn the ideas raised in comment sections and forums into Reality being a tangible form, mods can sometimes be a great way to avoid situations where people are relentlessly begging for stuff.
Consider that Cyberpunk 2077 modders added their own iterations of a subway system and romantic gatherings to the game, which might help show CD Projekt that the player base is definitely interested in seeing that in an official update More like this.
Obviously, this doesn’t apply to all games – Kane mentioned in the video how difficult it is for developers to really ensure that they leave in the game the tools they need to make it relatively easy to modify – but it’s important for developers That’s a positive, and it’s probably helped us avoid a lot of Twitter fights over the years.
If you love good mods, be sure to check out our coverage of Fallout: London and Skyblivion’s recent showcases.